It compiles. Somehow.

This commit is contained in:
Nicholas Ignoffo 2017-08-15 20:21:54 -07:00
parent 554c9852e6
commit 348fee1e2a
150 changed files with 1029 additions and 2186 deletions

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -71,7 +71,7 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -168,7 +168,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -56,7 +56,7 @@ public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -54,7 +54,7 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -58,7 +58,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();