It compiles. Somehow.
This commit is contained in:
parent
554c9852e6
commit
348fee1e2a
150 changed files with 1029 additions and 2186 deletions
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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@ -71,7 +71,7 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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@ -168,7 +168,7 @@ public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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@ -56,7 +56,7 @@ public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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@ -54,7 +54,7 @@ public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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@ -58,7 +58,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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@ -9,7 +9,7 @@ import net.minecraft.item.ItemStack;
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public class RenderAlchemyArray extends TileEntitySpecialRenderer<TileAlchemyArray>
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{
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@Override
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public void renderTileEntityAt(TileAlchemyArray alchemyArray, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileAlchemyArray alchemyArray, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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ItemStack inputStack = alchemyArray.getStackInSlot(0);
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ItemStack catalystStack = alchemyArray.getStackInSlot(1);
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@ -30,7 +30,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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public static float maxHeight = 0.745f;
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@Override
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public void renderTileEntityAt(TileAltar tileAltar, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileAltar tileAltar, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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ItemStack inputStack = tileAltar.getStackInSlot(0);
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@ -40,7 +40,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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GlStateManager.translate(x, y, z);
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if (level > 0)
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this.renderFluid(getWorld(), level);
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this.renderItem(tileAltar.getWorld(), inputStack, partialTicks);
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this.renderItem(tileAltar.getWorld(), inputStack);
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GlStateManager.popMatrix();
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if (tileAltar.getCurrentTierDisplayed() != EnumAltarTier.ONE)
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@ -59,7 +59,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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GlStateManager.translate(0.5, minHeight + (fluidLevel) * (maxHeight - minHeight), 0.5);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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float size = 0.8f;
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@ -95,14 +95,14 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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GlStateManager.color(red, green, blue, 1.0F);
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}
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private void renderItem(World world, ItemStack stack, float partialTicks)
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private void renderItem(World world, ItemStack stack)
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{
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RenderItem itemRenderer = mc.getRenderItem();
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if (stack != null)
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if (!stack.isEmpty())
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{
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GlStateManager.translate(0.5, 1, 0.5);
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EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
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entityitem.getEntityItem().setCount(1);
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entityitem.getItem().setCount(1);
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entityitem.hoverStart = 0.0F;
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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@ -113,7 +113,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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GlStateManager.scale(0.5F, 0.5F, 0.5F);
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
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itemRenderer.renderItem(entityitem.getItem(), ItemCameraTransforms.TransformType.FIXED);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttrib();
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@ -2,10 +2,10 @@ package WayofTime.bloodmagic.client.render.block;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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@ -21,7 +21,7 @@ public class RenderBloodTank extends TileEntitySpecialRenderer<TileBloodTank>
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private static final Minecraft mc = Minecraft.getMinecraft();
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@Override
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public void renderTileEntityAt(TileBloodTank bloodTank, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileBloodTank bloodTank, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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if (bloodTank == null)
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return;
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@ -50,7 +50,7 @@ public class RenderBloodTank extends TileEntitySpecialRenderer<TileBloodTank>
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GlStateManager.disableBlend();
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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BufferBuilder buffer = tessellator.getBuffer();
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TextureAtlasSprite fluid = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(renderFluid.getStill().toString());
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fluid = fluid == null ? mc.getTextureMapBlocks().getMissingSprite() : fluid;
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@ -20,7 +20,7 @@ public class RenderDemonCrucible extends TileEntitySpecialRenderer<TileDemonCruc
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public static float maxHeight = 0.79f;
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@Override
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public void renderTileEntityAt(TileDemonCrucible tile, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileDemonCrucible tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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ItemStack inputStack = tile.getStackInSlot(0);
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private void renderItem(World world, ItemStack stack, float partialTicks)
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{
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RenderItem itemRenderer = mc.getRenderItem();
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if (stack != null)
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if (!stack.isEmpty())
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{
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GlStateManager.translate(0.5, 1.5, 0.5);
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EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
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entityitem.getEntityItem().setCount(1);
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entityitem.getItem().setCount(1);
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entityitem.hoverStart = 0.0F;
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.scale(0.5F, 0.5F, 0.5F);
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
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itemRenderer.renderItem(entityitem.getItem(), ItemCameraTransforms.TransformType.FIXED);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttrib();
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@ -1,12 +1,11 @@
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package WayofTime.bloodmagic.client.render.block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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public class RenderFakeBlocks
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@ -20,7 +19,7 @@ public class RenderFakeBlocks
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double maxY = minY + 1;
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double maxZ = minZ + 1;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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@ -6,9 +6,9 @@ import WayofTime.bloodmagic.api.iface.INodeRenderer;
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import WayofTime.bloodmagic.client.helper.ShaderHelper;
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import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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@ -23,10 +23,8 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
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private static final ResourceLocation beamTexture = new ResourceLocation(BloodMagic.MODID, "textures/entities/nodeBeam.png");
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private static final Minecraft mc = Minecraft.getMinecraft();
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// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
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@Override
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public void renderTileEntityAt(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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if (mc.player.getHeldItemMainhand().getItem() instanceof INodeRenderer || ConfigHandler.alwaysRenderRoutingLines)
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{
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GlStateManager.pushMatrix();
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float f1 = 1.0f;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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BufferBuilder wr = tessellator.getBuffer();
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this.bindTexture(beamTexture);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
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@ -10,14 +10,14 @@ import WayofTime.bloodmagic.tile.TileMimic;
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@SideOnly(Side.CLIENT)
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public class RenderMimic extends TileEntitySpecialRenderer<TileMimic>
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{
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public void renderTileEntityAt(TileMimic mimic, double x, double y, double z, float partialTicks, int destroyStage)
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public void render(TileMimic mimic, double x, double y, double z, float partialTicks, int destroyStage, float alpha)
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{
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if (mimic.getStackInSlot(0) != null)
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{
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TileEntity testTile = mimic.mimicedTile;
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if (mimic != null)
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{
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TileEntityRendererDispatcher.instance.renderTileEntityAt(testTile, x, y, z, partialTicks, destroyStage);
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TileEntityRendererDispatcher.instance.render(testTile, x, y, z, partialTicks, destroyStage);
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}
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}
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}
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@ -1,8 +1,8 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@ -38,7 +38,7 @@ public class RenderEntitySentientArrow extends Render<EntitySentientArrow>
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GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer worldrenderer = tessellator.getBuffer();
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BufferBuilder worldrenderer = tessellator.getBuffer();
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int i = 0;
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float f = 0.0F;
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float f1 = 0.5F;
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@ -40,18 +40,8 @@ public class RenderSentientSpecter extends RenderBiped<EntitySentientSpecter>
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*/
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public void doRender(EntitySentientSpecter entity, double x, double y, double z, float entityYaw, float partialTicks)
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{
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// if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Pre(entity, this, partialTicks, x, y, z)))
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// return;
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// if (!entity.isUser() || this.renderManager.renderViewEntity == entity)
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{
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double d0 = y;
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this.setModelVisibilities(entity);
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// GlStateManager.enableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
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super.doRender(entity, x, d0, z, entityYaw, partialTicks);
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// GlStateManager.disableBlendProfile(GlStateManager.Profile.PLAYER_SKIN);
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}
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// net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(entity, this, partialTicks, x, y, z));
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this.setModelVisibilities(entity);
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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}
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private void setModelVisibilities(EntitySentientSpecter clientPlayer)
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@ -60,13 +50,13 @@ public class RenderSentientSpecter extends RenderBiped<EntitySentientSpecter>
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ItemStack itemstack = clientPlayer.getHeldItemMainhand();
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ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
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modelplayer.setInvisible(true);
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modelplayer.setVisible(false);
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modelplayer.isSneak = clientPlayer.isSneaking();
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ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
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ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;
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if (itemstack != null)
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if (!itemstack.isEmpty())
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{
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modelbiped$armpose = ModelBiped.ArmPose.ITEM;
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@ -84,7 +74,7 @@ public class RenderSentientSpecter extends RenderBiped<EntitySentientSpecter>
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}
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}
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if (itemstack1 != null)
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if (!itemstack1.isEmpty())
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{
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modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;
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@ -134,40 +124,4 @@ public class RenderSentientSpecter extends RenderBiped<EntitySentientSpecter>
|
|||
float f = 0.9375F;
|
||||
GlStateManager.scale(0.9375F, 0.9375F, 0.9375F);
|
||||
}
|
||||
|
||||
// public void renderRightArm(EntitySentientSpecter clientPlayer)
|
||||
// {
|
||||
// float f = 1.0F;
|
||||
// GlStateManager.color(1.0F, 1.0F, 1.0F);
|
||||
// float f1 = 0.0625F;
|
||||
// ModelBiped modelplayer = this.getMainModel();
|
||||
// this.setModelVisibilities(clientPlayer);
|
||||
// GlStateManager.enableBlend();
|
||||
// modelplayer.swingProgress = 0.0F;
|
||||
// modelplayer.isSneak = false;
|
||||
// modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
|
||||
// modelplayer.bipedRightArm.rotateAngleX = 0.0F;
|
||||
// modelplayer.bipedRightArm.render(0.0625F);
|
||||
// modelplayer.bipedRightArmwear.rotateAngleX = 0.0F;
|
||||
// modelplayer.bipedRightArmwear.render(0.0625F);
|
||||
// GlStateManager.disableBlend();
|
||||
// }
|
||||
//
|
||||
// public void renderLeftArm(EntitySentientSpecter clientPlayer)
|
||||
// {
|
||||
// float f = 1.0F;
|
||||
// GlStateManager.color(1.0F, 1.0F, 1.0F);
|
||||
// float f1 = 0.0625F;
|
||||
// ModelBiped modelplayer = this.getMainModel();
|
||||
// this.setModelVisibilities(clientPlayer);
|
||||
// GlStateManager.enableBlend();
|
||||
// modelplayer.isSneak = false;
|
||||
// modelplayer.swingProgress = 0.0F;
|
||||
// modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
|
||||
// modelplayer.bipedLeftArm.rotateAngleX = 0.0F;
|
||||
// modelplayer.bipedLeftArm.render(0.0625F);
|
||||
// modelplayer.bipedLeftArmwear.rotateAngleX = 0.0F;
|
||||
// modelplayer.bipedLeftArmwear.render(0.0625F);
|
||||
// GlStateManager.disableBlend();
|
||||
// }
|
||||
}
|
|
@ -1,9 +1,9 @@
|
|||
package WayofTime.bloodmagic.client.render.entity.layer;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.VertexBuffer;
|
||||
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
@ -32,7 +32,7 @@ public class LayerAlchemyCircle<T extends EntityCorruptedSheep> implements Layer
|
|||
}
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
VertexBuffer wr = tessellator.getBuffer();
|
||||
BufferBuilder wr = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
float rot = this.rotationspeed * (partialTicks + demon.ticksExisted);
|
||||
|
|
|
@ -41,11 +41,11 @@ public class LayerCorruptedSpiderEyes implements LayerRenderer<EntityCorruptedSp
|
|||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j, (float) k);
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.spiderRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
|
||||
i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
|
||||
i = entitylivingbaseIn.getBrightnessForRender();
|
||||
j = i % 65536;
|
||||
k = i / 65536;
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j, (float) k);
|
||||
this.spiderRenderer.setLightmap(entitylivingbaseIn, partialTicks);
|
||||
this.spiderRenderer.setLightmap(entitylivingbaseIn);
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableAlpha();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue