It compiles. Somehow.
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150 changed files with 1029 additions and 2186 deletions
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@ -20,7 +20,7 @@ public class CustomMeshDefinitionMultiWill implements ItemMeshDefinition
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack)
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{
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if (stack != null && stack.getItem() instanceof IMultiWillTool)
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if (!stack.isEmpty() && stack.getItem() instanceof IMultiWillTool)
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{
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EnumDemonWillType type = ((IMultiWillTool) stack.getItem()).getCurrentType(stack);
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
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