It compiles. Somehow.

This commit is contained in:
Nicholas Ignoffo 2017-08-15 20:21:54 -07:00
parent 554c9852e6
commit 348fee1e2a
150 changed files with 1029 additions and 2186 deletions

View file

@ -7,7 +7,6 @@ import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
@ -74,7 +73,7 @@ public class HUDElementDemonWillAura extends HUDElement
String value = "" + (int) amount;
GlStateManager.translate(x - 2 * textureXOffset - value.length() * 0 + 70, (y - 1), 0);
GlStateManager.scale(0.5, 0.5, 1);
minecraft.fontRendererObj.drawStringWithShadow("" + (int) amount, 0, 2, 0xffffff);
minecraft.fontRenderer.drawStringWithShadow("" + (int) amount, 0, 2, 0xffffff);
GlStateManager.popMatrix();
}
}