It compiles. Somehow.

This commit is contained in:
Nicholas Ignoffo 2017-08-15 20:21:54 -07:00
parent 554c9852e6
commit 348fee1e2a
150 changed files with 1029 additions and 2186 deletions

View file

@ -1,6 +1,5 @@
package WayofTime.bloodmagic.api.alchemyCrafting;
import lombok.Getter;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@ -9,7 +8,6 @@ import net.minecraft.util.math.BlockPos;
public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect
{
@Getter
public final ItemStack outputStack;
public int tickLimit;

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.api.alchemyCrafting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
@ -81,7 +81,7 @@ public class AlchemyCircleRenderer
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /