Added Living Armour stat tracker for movement. Implemented necessary methods for the armour.
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5387770fa6
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6 changed files with 175 additions and 11 deletions
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@ -9,9 +9,9 @@ import net.minecraft.nbt.NBTTagCompound;
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public class LivingArmourHandler
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{
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public static List<Class<? extends StatTracker>> trackers = new ArrayList();
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public static HashMap<String, Class<? extends LivingArmourUpgrade>> upgradeMap = new HashMap();
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public static HashMap<String, Constructor<? extends LivingArmourUpgrade>> upgradeConstructorMap = new HashMap();
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public static List<Class<? extends StatTracker>> trackers = new ArrayList<Class<? extends StatTracker>>();
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public static HashMap<String, Class<? extends LivingArmourUpgrade>> upgradeMap = new HashMap<String, Class<? extends LivingArmourUpgrade>>();
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public static HashMap<String, Constructor<? extends LivingArmourUpgrade>> upgradeConstructorMap = new HashMap<String, Constructor<? extends LivingArmourUpgrade>>();
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public static void registerStatTracker(Class<? extends StatTracker> tracker)
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{
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.api.livingArmour;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -35,7 +37,7 @@ public abstract class StatTracker
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract LivingArmourUpgrade[] getUpgrades();
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public abstract List<LivingArmourUpgrade> getUpgrades();
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public final boolean isDirty()
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{
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