Fix mundane component being really really really thirsty (#1218)

This commit is contained in:
Nicholas Ignoffo 2018-02-11 14:43:00 -08:00
parent beb71e4c41
commit 33d6cdb3a9
8 changed files with 154 additions and 242 deletions

View file

@ -9,7 +9,7 @@ import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper;
import WayofTime.bloodmagic.apibutnotreally.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.types.ComponentTypes;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
@ -97,7 +97,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
return ItemStack.areItemsEqual(repair, ItemComponent.getStack(ItemComponent.REAGENT_BINDING));
return ItemStack.areItemsEqual(repair, ComponentTypes.REAGENT_BINDING.getStack());
}
@Override