Fix mundane component being really really really thirsty (#1218)
This commit is contained in:
parent
beb71e4c41
commit
33d6cdb3a9
8 changed files with 154 additions and 242 deletions
|
@ -1,7 +1,7 @@
|
|||
package WayofTime.bloodmagic.client.render.entity;
|
||||
|
||||
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
|
||||
import WayofTime.bloodmagic.item.ItemComponent;
|
||||
import WayofTime.bloodmagic.item.types.ComponentTypes;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderItem;
|
||||
|
@ -26,7 +26,7 @@ public class RenderEntityBloodLight extends Render<EntityBloodLight> {
|
|||
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
|
||||
this.renderItem.renderItem(ItemComponent.getStack(ItemComponent.REAGENT_BLOODLIGHT), ItemCameraTransforms.TransformType.GROUND);
|
||||
this.renderItem.renderItem(ComponentTypes.REAGENT_BLOOD_LIGHT.getStack(), ItemCameraTransforms.TransformType.GROUND);
|
||||
GlStateManager.disableRescaleNormal();
|
||||
GlStateManager.popMatrix();
|
||||
super.doRender(entity, x, y, z, entityYaw, partialTicks);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue