Random stuffs

Updated commands
Added in a ritual hologram --Alex's code
Added a Total Stones tooltip to the ritual diviner
Gave the Alchemy Relay a null bounding box
Added localizations to the blocks that didn't have any
This commit is contained in:
Arcaratus 2015-04-18 19:49:09 -04:00
parent 003a65a51b
commit 31f552fe2d
87 changed files with 2513 additions and 682 deletions

View file

@ -1,8 +1,14 @@
package WayofTime.alchemicalWizardry.common.block;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.omega.IEnchantmentGlyph;
@ -11,13 +17,16 @@ import cpw.mods.fml.relauncher.SideOnly;
public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
{
public IIcon enchantability;
public IIcon enchantmentLevel;
public BlockEnchantmentGlyph()
{
super(Material.iron);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setBlockName("enchantmentGlypg");
this.setBlockName("enchantmentGlyph");
}
@Override
@ -25,17 +34,75 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
public void registerBlockIcons(IIconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:LargeBloodStoneBrick");
this.enchantability = iconRegister.registerIcon("AlchemicalWizardry:GlyphEnchantability");
this.enchantmentLevel = iconRegister.registerIcon("AlchemicalWizardry:GlyphEnchantmentLevel");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
switch (meta)
{
case 0:
return enchantability;
case 1:
return enchantmentLevel;
default:
return this.blockIcon;
}
}
@Override
public int getSubtractedStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
{
return faceCount * 20;
switch(meta)
{
case 0:
return -faceCount * 10;
case 1:
return -faceCount * 20;
default:
return -faceCount * 20;
}
}
@Override
public int getEnchantability(World world, int x, int y, int z, int meta)
{
return 1;
switch(meta)
{
case 0:
return 1;
default:
return 0;
}
}
@Override
public int getEnchantmentLevel(World world, int x, int y, int z, int meta)
{
switch(meta)
{
case 1:
return 1;
default:
return 0;
}
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List)
{
for(int i=0; i<2; i++)
{
par3List.add(new ItemStack(par1, 1, i));
}
}
@Override
public int damageDropped(int metadata)
{
return metadata;
}
}

View file

@ -83,123 +83,9 @@ public class BlockOrientable extends BlockContainer
return true;
}
public int getTextureIndexForSideAndOrientation(int side, ForgeDirection input, ForgeDirection output)
{
if (ForgeDirection.getOrientation(side) == input)
{
return 0;
}
if (ForgeDirection.getOrientation(side) == output)
{
return 1;
}
if (ForgeDirection.getOrientation(side) == output.getOpposite())
{
return 6;
}
switch (side)
{
case 0: //BOTTOM
switch (output)
{
case NORTH:
return 2; //UP
case SOUTH:
return 3; //DOWN
case EAST:
return 4; //LEFT
case WEST:
return 5; //RIGHT
default:
break;
}
break;
case 1: //TOP
switch (output)
{
case NORTH:
return 2; //UP
case SOUTH:
return 3; //DOWN
case EAST:
return 5;
case WEST:
return 4;
default:
break;
}
break;
case 2: //NORTH
switch (output)
{
case DOWN:
return 3;
case UP:
return 2;
case EAST:
return 4;
case WEST:
return 5;
default:
break;
}
break;
case 3: //SOUTH
switch (output)
{
case DOWN:
return 3;
case UP:
return 2;
case EAST:
return 5;
case WEST:
return 4;
default:
break;
}
break;
case 4: //WEST
switch (output)
{
case DOWN:
return 3;
case UP:
return 2;
case NORTH:
return 5;
case SOUTH:
return 4;
default:
break;
}
break;
case 5: //EAST
switch (output)
{
case DOWN:
return 3;
case UP:
return 2;
case NORTH:
return 4;
case SOUTH:
return 5;
default:
break;
}
break;
}
return 0;
}
@Override
public int damageDropped(int metadata)
{
return metadata;
}
}

View file

@ -9,6 +9,7 @@ import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class BlockReagentConduit extends BlockContainer
@ -64,4 +65,10 @@ public class BlockReagentConduit extends BlockContainer
{
return -1;
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_)
{
return null;
}
}

View file

@ -0,0 +1,73 @@
package WayofTime.alchemicalWizardry.common.block;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.omega.IStabilityGlyph;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockStabilityGlyph extends Block implements IStabilityGlyph
{
public IIcon stability1;
public BlockStabilityGlyph()
{
super(Material.iron);
setHardness(2.0F);
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setBlockName("stabilityGlyph");
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:LargeBloodStoneBrick");
this.stability1 = iconRegister.registerIcon("AlchemicalWizardry:GlyphStability1");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta)
{
switch (meta)
{
case 0:
return stability1;
default:
return this.blockIcon;
}
}
@Override
public int getAdditionalStabilityForFaceCount(World world, int x, int y, int z, int meta, int faceCount)
{
switch(meta)
{
case 0:
return faceCount * 2;
default:
return faceCount;
}
}
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item par1, CreativeTabs par2CreativeTabs, List par3List)
{
for(int i=0; i<1; i++)
{
par3List.add(new ItemStack(par1, 1, i));
}
}
}