Added configs to have the Demon Invasion only work when using the Creative Activation Crystal (still uses LP, you scrub.). Re-fixed blood orb so that FakePlayers can't use it. Why did this get re-broken?

This commit is contained in:
WayofTime 2014-12-18 13:00:11 -05:00
parent d8f267b7e3
commit 31e154a980
6 changed files with 22 additions and 3 deletions

View file

@ -151,6 +151,9 @@ public class BloodMagicConfiguration
DemonVillagePath.createBridgeInAirIfObstructed = config.get(tempDemonConfigs, "createBridgeInAirIfObstructed", false).getBoolean();
TEDemonPortal.limit = config.get(tempDemonConfigs, "demonGridSpaceLimit", 100).getInt();
AlchemicalWizardry.isDemonRitualCreativeOnly = config.get(tempDemonConfigs, "IsDemonRitualCreativeOnly", false).getBoolean();
BoundArmour.tryComplexRendering = config.get("WimpySettings", "UseFancyBoundArmour", true).getBoolean(true);
Side side = FMLCommonHandler.instance().getSide();