Initial stages of Omega being worked on - binding of human and demon at 5%.
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16 changed files with 348 additions and 49 deletions
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package WayofTime.alchemicalWizardry.common.omega;
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import net.minecraft.entity.player.EntityPlayer;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.common.items.armour.OmegaArmour;
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public class OmegaParadigmWater extends OmegaParadigm
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{
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public OmegaParadigmWater(OmegaArmour helmet, OmegaArmour chestPiece, OmegaArmour leggings, OmegaArmour boots)
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{
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super(ReagentRegistry.aquasalusReagent, helmet, chestPiece, leggings, boots, new ReagentRegenConfiguration(50, 10, 100));
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}
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@Override
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public float getCostPerTickOfUse(EntityPlayer player)
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{
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if(player.isInWater())
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{
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return 0.5f;
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}else
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{
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return 1;
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}
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}
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}
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