Localized some routing tooltips/chat

This commit is contained in:
Nick 2016-03-26 12:32:51 -07:00
parent b2818e643d
commit 30bc020055
3 changed files with 20 additions and 17 deletions

View file

@ -55,11 +55,6 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
@Override
public EnumActionResult onItemUseFirst(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand)
{
if (world.isRemote)
{
return EnumActionResult.SUCCESS;
}
TileEntity tileHit = world.getTileEntity(pos);
if (!(tileHit instanceof IRoutingNode))
@ -69,7 +64,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
if (!containedPos.equals(BlockPos.ORIGIN))
{
this.setBlockPos(stack, BlockPos.ORIGIN);
ChatUtil.sendChat(player, "Removing contained location");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.remove"));
return EnumActionResult.FAIL;
}
return EnumActionResult.FAIL;
@ -79,7 +74,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
if (containedPos.equals(BlockPos.ORIGIN))
{
this.setBlockPos(stack, pos);
ChatUtil.sendChat(player, "Setting node location");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.set"));
return EnumActionResult.SUCCESS;
} else
{
@ -99,7 +94,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
master.addConnection(pos, containedPos);
master.addNodeToList(node);
node.addConnection(containedPos);
ChatUtil.sendChat(player, "Linked node to master!");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
@ -107,7 +102,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
{
master.addConnection(pos, containedPos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, "Linked node to master!");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
@ -124,7 +119,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
master.addConnection(pos, containedPos);
pastNode.addConnection(pos);
master.addNodeToList(pastNode);
ChatUtil.sendChat(player, "Linked node to master!");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
@ -132,7 +127,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
{
master.addConnection(pos, containedPos);
pastNode.addConnection(pos);
ChatUtil.sendChat(player, "Linked node to master!");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link.master"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
}
@ -152,7 +147,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, "Linked nodes together.");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else if (pastNode.getMasterPos().equals(BlockPos.ORIGIN)) //pastNode is not connected to a master, but node is
@ -167,7 +162,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, "Linked nodes together.");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else if (node.getMasterPos().equals(BlockPos.ORIGIN)) //node is not connected to a master, but pastNode is
@ -182,7 +177,7 @@ public class ItemNodeRouter extends Item implements INodeRenderer, IVariantProvi
}
pastNode.addConnection(pos);
node.addConnection(containedPos);
ChatUtil.sendChat(player, "Linked nodes together.");
ChatUtil.sendChat(player, TextHelper.localize("chat.BloodMagic.routing.link"));
this.setBlockPos(stack, BlockPos.ORIGIN);
return EnumActionResult.SUCCESS;
} else