Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.apibutnotreally.Constants;
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import WayofTime.bloodmagic.apibutnotreally.event.RitualEvent;
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import WayofTime.bloodmagic.apibutnotreally.registry.RitualRegistry;
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import WayofTime.bloodmagic.apibutnotreally.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.apibutnotreally.ritual.Ritual;
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import WayofTime.bloodmagic.apibutnotreally.saving.SoulNetwork;
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import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.RitualHelper;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.event.RitualEvent;
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import WayofTime.bloodmagic.core.registry.RitualRegistry;
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import WayofTime.bloodmagic.ritual.data.IMasterRitualStone;
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import WayofTime.bloodmagic.ritual.data.Ritual;
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import WayofTime.bloodmagic.core.data.SoulNetwork;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.util.helper.NBTHelper;
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import WayofTime.bloodmagic.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.util.helper.RitualHelper;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.ItemActivationCrystal;
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import WayofTime.bloodmagic.tile.base.TileTicking;
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