Merge apibutnotreally with the main packages

Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
This commit is contained in:
Nicholas Ignoffo 2018-02-15 18:49:01 -08:00
parent 616c08094b
commit 2fecb427fd
399 changed files with 958 additions and 977 deletions

View file

@ -0,0 +1,97 @@
package WayofTime.bloodmagic.ritual.data.imperfect;
import WayofTime.bloodmagic.util.BlockStack;
import WayofTime.bloodmagic.core.registry.ImperfectRitualRegistry;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
/**
* Abstract class for creating new imperfect rituals. ImperfectRituals need be
* registered with
* {@link ImperfectRitualRegistry#registerRitual(ImperfectRitual)}
*/
public abstract class ImperfectRitual {
private final String name;
private final BlockStack requiredBlock;
private final int activationCost;
private final boolean lightshow;
private final String unlocalizedName;
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, boolean lightshow, String unlocalizedName) {
this.name = name;
this.requiredBlock = requiredBlock;
this.activationCost = activationCost;
this.lightshow = lightshow;
this.unlocalizedName = unlocalizedName;
}
/**
* @param name - The name of the ritual
* @param requiredBlock - The block required above the ImperfectRitualStone
* @param activationCost - Base LP cost for activating the ritual
*/
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, String unlocalizedName) {
this(name, requiredBlock, activationCost, false, unlocalizedName);
}
/**
* Called when the player activates the ritual
* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, net.minecraft.util.math.BlockPos, ImperfectRitual, EntityPlayer)}
*
* @param imperfectRitualStone - The {@link IImperfectRitualStone} that the ritual is bound to
* @param player - The player activating the ritual
* @return - Whether activation was successful
*/
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);
public String getName() {
return name;
}
public BlockStack getRequiredBlock() {
return requiredBlock;
}
public int getActivationCost() {
return activationCost;
}
public boolean isLightshow() {
return lightshow;
}
public String getUnlocalizedName() {
return unlocalizedName;
}
@Override
public String toString() {
return getName() + ":" + getRequiredBlock().toString() + "@" + getActivationCost();
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof ImperfectRitual)) return false;
ImperfectRitual that = (ImperfectRitual) o;
if (activationCost != that.activationCost) return false;
if (lightshow != that.lightshow) return false;
if (name != null ? !name.equals(that.name) : that.name != null) return false;
if (requiredBlock != null ? !requiredBlock.equals(that.requiredBlock) : that.requiredBlock != null)
return false;
return unlocalizedName != null ? unlocalizedName.equals(that.unlocalizedName) : that.unlocalizedName == null;
}
@Override
public int hashCode() {
int result = name != null ? name.hashCode() : 0;
result = 31 * result + (requiredBlock != null ? requiredBlock.hashCode() : 0);
result = 31 * result + activationCost;
result = 31 * result + (lightshow ? 1 : 0);
result = 31 * result + (unlocalizedName != null ? unlocalizedName.hashCode() : 0);
return result;
}
}