Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
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package WayofTime.bloodmagic.livingArmour;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import java.util.List;
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public abstract class StatTracker {
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private boolean isDirty = false;
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public abstract String getUniqueIdentifier();
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/**
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* When called the StatTracker should reset all of its data, including
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* upgrades.
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*/
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public abstract void resetTracker();
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public abstract void readFromNBT(NBTTagCompound tag);
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public abstract void writeToNBT(NBTTagCompound tag);
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/**
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* Called each tick to update the tracker's information. Called in
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* LivingArmour
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*
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* @param world World the player is in
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* @param player The player that has the armour equipped
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* @param livingArmour The equipped LivingArmour
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* @return True if there is a new upgrade unlocked this tick.
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract List<LivingArmourUpgrade> getUpgrades();
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/**
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* Used to obtain the progress from the current level to the next level.
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* <p>
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* 0.0 being 0% - 1.0 being 100%.
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*
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* @param livingArmour The equipped LivingArmour
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* @return the progress from the current level to the next level.
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*/
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public double getProgress(LivingArmour livingArmour, int currentLevel) {
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return 1.0D;
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}
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public final boolean isDirty() {
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return isDirty;
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}
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public final void markDirty() {
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this.isDirty = true;
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}
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public final void resetDirty() {
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this.isDirty = false;
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}
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public abstract boolean providesUpgrade(String key);
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public abstract void onArmourUpgradeAdded(LivingArmourUpgrade upgrade);
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}
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