Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
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package WayofTime.bloodmagic.item.soul;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.apibutnotreally.Constants;
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import WayofTime.bloodmagic.apibutnotreally.iface.IMultiWillTool;
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import WayofTime.bloodmagic.apibutnotreally.iface.ISentientSwordEffectProvider;
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import WayofTime.bloodmagic.apibutnotreally.iface.ISentientTool;
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import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.apibutnotreally.soul.IDemonWill;
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import WayofTime.bloodmagic.apibutnotreally.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.apibutnotreally.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.iface.IMultiWillTool;
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import WayofTime.bloodmagic.iface.ISentientSwordEffectProvider;
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import WayofTime.bloodmagic.iface.ISentientTool;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.soul.IDemonWill;
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import WayofTime.bloodmagic.soul.IDemonWillWeapon;
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import WayofTime.bloodmagic.soul.PlayerDemonWillHandler;
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import WayofTime.bloodmagic.util.helper.NBTHelper;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionMultiWill;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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