Merge apibutnotreally with the main packages

Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
This commit is contained in:
Nicholas Ignoffo 2018-02-15 18:49:01 -08:00
parent 616c08094b
commit 2fecb427fd
399 changed files with 958 additions and 977 deletions

View file

@ -1,12 +1,12 @@
package WayofTime.bloodmagic.item;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.apibutnotreally.BloodMagicAPI;
import WayofTime.bloodmagic.apibutnotreally.Constants;
import WayofTime.bloodmagic.apibutnotreally.event.SacrificeKnifeUsedEvent;
import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper;
import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerHelper;
import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerSacrificeHelper;
import WayofTime.bloodmagic.util.PleaseStopUsingMe;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.event.SacrificeKnifeUsedEvent;
import WayofTime.bloodmagic.util.helper.NBTHelper;
import WayofTime.bloodmagic.util.helper.PlayerHelper;
import WayofTime.bloodmagic.util.helper.PlayerSacrificeHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.types.ISubItem;
@ -97,10 +97,10 @@ public class ItemSacrificialDagger extends ItemEnum<ItemSacrificialDagger.Dagger
if (evt.shouldDrainHealth) {
player.hurtResistantTime = 0;
player.attackEntityFrom(BloodMagicAPI.damageSource, 0.001F);
player.attackEntityFrom(PleaseStopUsingMe.damageSource, 0.001F);
player.setHealth(Math.max(player.getHealth() - 2, 0.0001f));
if (player.getHealth() <= 0.001f) {
player.onDeath(BloodMagicAPI.damageSource);
player.onDeath(PleaseStopUsingMe.damageSource);
player.setHealth(0);
}
// player.attackEntityFrom(BloodMagicAPI.getDamageSource(), 2.0F);