Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
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package WayofTime.bloodmagic.item;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.apibutnotreally.Constants;
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import WayofTime.bloodmagic.apibutnotreally.ItemStackWrapper;
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import WayofTime.bloodmagic.apibutnotreally.event.BoundToolEvent;
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import WayofTime.bloodmagic.apibutnotreally.iface.IActivatable;
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import WayofTime.bloodmagic.apibutnotreally.iface.IBindable;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NBTHelper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.util.ItemStackWrapper;
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import WayofTime.bloodmagic.event.BoundToolEvent;
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import WayofTime.bloodmagic.iface.IActivatable;
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import WayofTime.bloodmagic.iface.IBindable;
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import WayofTime.bloodmagic.util.helper.NBTHelper;
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import WayofTime.bloodmagic.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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