Merge apibutnotreally with the main packages

Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
This commit is contained in:
Nicholas Ignoffo 2018-02-15 18:49:01 -08:00
parent 616c08094b
commit 2fecb427fd
399 changed files with 958 additions and 977 deletions

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@ -1,7 +1,7 @@
package WayofTime.bloodmagic.entity.mob;
import WayofTime.bloodmagic.apibutnotreally.Constants;
import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.gson.Serializers;
import com.google.common.base.Predicate;
import net.minecraft.entity.EntityLivingBase;

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package WayofTime.bloodmagic.entity.mob;
import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.entity.ai.EntityAIAttackStealthMelee;
import WayofTime.bloodmagic.entity.ai.EntityAIStealthRetreat;
import WayofTime.bloodmagic.entity.ai.EntityAIStealthTowardsTarget;

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package WayofTime.bloodmagic.entity.mob;
import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.entity.ai.EntityAIEatAndCorruptBlock;
import WayofTime.bloodmagic.entity.ai.EntityAIProtectAlly;
import com.google.common.collect.Maps;

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package WayofTime.bloodmagic.entity.mob;
import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.entity.ai.EntityAIPickUpAlly;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLivingBase;

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package WayofTime.bloodmagic.entity.mob;
import WayofTime.bloodmagic.apibutnotreally.Constants;
import WayofTime.bloodmagic.apibutnotreally.soul.EnumDemonWillType;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.ai.EntityAIAttackRangedBow;