Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then, I'm changing things. Just wait. Please I beg you.
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616c08094b
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399 changed files with 958 additions and 977 deletions
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public abstract class AlchemyArrayEffect {
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public final String key;
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public AlchemyArrayEffect(String key) {
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this.key = key;
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}
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public abstract boolean update(TileEntity tile, int ticksActive);
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public abstract void writeToNBT(NBTTagCompound tag);
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public abstract void readFromNBT(NBTTagCompound tag);
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public abstract AlchemyArrayEffect getNewCopy();
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
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}
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public String getKey() {
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return key;
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}
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}
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@ -1,7 +1,6 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.fakePlayer.FakePlayerBM;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import com.mojang.authlib.GameProfile;
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@ -1,7 +1,5 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffectCrafting;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.apibutnotreally.iface.IAlchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
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public final ItemStack outputStack;
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public int tickLimit;
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public AlchemyArrayEffectCrafting(ItemStack outputStack) {
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this(outputStack, 200);
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}
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public AlchemyArrayEffectCrafting(ItemStack outputStack, int tickLimit) {
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this(outputStack.toString() + tickLimit, outputStack, tickLimit);
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}
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public AlchemyArrayEffectCrafting(String key, ItemStack outputStack, int tickLimit) {
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super(key);
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this.outputStack = outputStack;
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this.tickLimit = tickLimit;
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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// TODO: Add recipe rechecking to verify nothing screwy is going on.
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if (tile.getWorld().isRemote) {
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return false;
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}
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if (ticksActive >= tickLimit) {
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntity(outputEntity);
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return true;
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}
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return false;
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}
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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}
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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}
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@Override
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public AlchemyArrayEffect getNewCopy() {
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return new AlchemyArrayEffectCrafting(key, outputStack, tickLimit);
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}
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}
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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public class AlchemyArrayEffectCraftingNew extends AlchemyArrayEffect {
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private final RecipeAlchemyArray recipe;
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public AlchemyArrayEffectCraftingNew(RecipeAlchemyArray recipe) {
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this(recipe.getOutput().toString() + 200, recipe);
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}
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public AlchemyArrayEffectCraftingNew(String key, RecipeAlchemyArray recipeAlchemyArray) {
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super(key);
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this.recipe = recipeAlchemyArray;
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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if (tile.getWorld().isRemote)
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return false;
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if (ticksActive >= 200) {
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BlockPos pos = tile.getPos();
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ItemStack output = recipe.getOutput().copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntity(outputEntity);
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return true;
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}
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return false;
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}
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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}
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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}
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@Override
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public AlchemyArrayEffect getNewCopy() {
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return new AlchemyArrayEffectCraftingNew(key, recipe);
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}
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}
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@ -1,7 +1,6 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.apibutnotreally.iface.IAlchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.apibutnotreally.iface.ISigil;
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import WayofTime.bloodmagic.iface.ISigil;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import com.google.common.base.Predicate;
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import net.minecraft.entity.EntityLiving;
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.apibutnotreally.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.apibutnotreally.iface.IAlchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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public class AlchemyCircleRenderer {
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public final ResourceLocation arrayResource;
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public float offsetFromFace = -0.9f;
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public AlchemyCircleRenderer() {
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png"));
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}
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public AlchemyCircleRenderer(ResourceLocation arrayResource) {
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this.arrayResource = arrayResource;
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}
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public float getRotation(float craftTime) {
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float offset = 2;
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.5);
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return modifier * 1f;
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}
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return 0;
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}
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public float getSecondaryRotation(float craftTime) {
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float offset = 50;
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if (craftTime >= offset) {
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float modifier = (float) Math.pow(craftTime - offset, 1.7);
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return modifier * 0.5f;
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}
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return 0;
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}
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public float getSizeModifier(float craftTime) {
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if (craftTime >= 150 && craftTime <= 250) {
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return (200 - craftTime) / 50f;
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}
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return 1.0f;
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}
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public float getVerticalOffset(float craftTime) {
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if (craftTime >= 5) {
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if (craftTime <= 40) {
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return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
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} else {
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return -0.4f;
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}
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}
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return 0;
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}
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
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if (!(tile instanceof TileAlchemyArray)) {
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
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float rot = getRotation(craftTime);
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float secondaryRot = getSecondaryRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit) {
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 0, 1);
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GlStateManager.rotate(secondaryRot, 1, 0, 0);
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GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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GlStateManager.color(1f, 1f, 1f, 1f);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
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wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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}
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