Plinth and Pedestal bounding box fix for servers

This commit is contained in:
mysticdrew 2014-11-06 22:10:12 -06:00
parent 40a45be05e
commit 2f005dd677
2 changed files with 5 additions and 15 deletions

View file

@ -39,6 +39,8 @@ public class BlockPlinth extends BlockContainer
setResistance(5.0F);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setBlockName("bloodPlinth");
float f = 0.0625F;
this.setBlockBounds(f, 0.0F, f, 1.0f - f, 0.875f, 1.0f - f);
}
@Override
@ -169,11 +171,4 @@ public class BlockPlinth extends BlockContainer
return true;
}
@Override
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
float f = 0.0625F;
this.setBlockBounds(f, 0.0F, f, 1.0f - f, 0.875f, 1.0f - f);
return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
}
}