Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
Added some more stuff to the Downgrade ritual.
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7 changed files with 87 additions and 13 deletions
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@ -12,12 +12,12 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import WayofTime.bloodmagic.api.altar.IBloodAltar;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedSheep;
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import WayofTime.bloodmagic.structures.DungeonTester;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.tile.TileInversionPillar;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -33,13 +33,13 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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// if (world instanceof WorldServer)
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// {
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// System.out.println("Testing...");
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//// BuildTestStructure s = new BuildTestStructure();
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//// s.placeStructureAtPosition(new Random(), Rotation.CLOCKWISE_180, (WorldServer) world, player.getPosition(), 0);
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// DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
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// }
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if (world instanceof WorldServer)
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{
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System.out.println("Testing...");
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// BuildTestStructure s = new BuildTestStructure();
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// s.placeStructureAtPosition(new Random(), Rotation.CLOCKWISE_180, (WorldServer) world, player.getPosition(), 0);
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DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
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}
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// if (!world.isRemote)
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// {
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