Added the Forestry API

This commit is contained in:
WayofTime 2015-05-11 13:12:56 -04:00
parent 69aeb4a813
commit 2cc9d3a53a
202 changed files with 7108 additions and 35 deletions

View file

@ -23,6 +23,7 @@ public class TECrucible extends TEInventory
public int ticksRemaining = 0;
public int minValue = 0;
public int maxValue = 0;
public float incrementValue = 0;
public int state = 0; //0 is when it gives off gray particles, 1 is when it gives off white particles (player can't use this incense anymore), 2 is the normal colour of the incense, 3 means no particles (it is out)
@ -59,6 +60,8 @@ public class TECrucible extends TEInventory
minValue = incense.getMinLevel(stack);
maxValue = incense.getMaxLevel(stack);
incrementValue = incense.getTickRate(stack);
stack.stackSize--;
if(stack.stackSize <= 0)
{
@ -78,7 +81,7 @@ public class TECrucible extends TEInventory
for(EntityPlayer player : playerList)
{
if(ticksRemaining > 0 && PlayerSacrificeHandler.incrementIncense(player, minValue, maxValue))
if(ticksRemaining > 0 && PlayerSacrificeHandler.incrementIncense(player, minValue, maxValue, incrementValue))
{
ticksRemaining--;
if(state != 2)