Added the Forestry API
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202 changed files with 7108 additions and 35 deletions
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@ -10,7 +10,7 @@ import WayofTime.alchemicalWizardry.api.tile.IBloodAltar;
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public class PlayerSacrificeHandler
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{
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public static float scalingOfSacrifice = 0.0025f;
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public static float scalingOfSacrifice = 0.001f;
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public static int soulFrayDuration = 400;
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public static float getPlayerIncense(EntityPlayer player)
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{
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@ -22,7 +22,7 @@ public class PlayerSacrificeHandler
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APISpellHelper.setCurrentIncense(player, amount);
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}
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public static boolean incrementIncense(EntityPlayer player, float min, float max)
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public static boolean incrementIncense(EntityPlayer player, float min, float max, float increment)
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{
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float amount = getPlayerIncense(player);
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if(amount < min || amount >= max)
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@ -30,7 +30,7 @@ public class PlayerSacrificeHandler
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return false;
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}
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amount++;
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amount = amount + Math.max(increment, max - amount);
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setPlayerIncense(player, amount);
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return true;
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