Fixed the Blood Altar not inputting Fluids properly.

Also added the Vein Mining charge.
This commit is contained in:
WayofTime 2021-01-23 17:54:32 -05:00
parent 4749eecccf
commit 2c3af715d7
23 changed files with 346 additions and 9 deletions

View file

@ -101,6 +101,7 @@ public class BloodMagicItems
public static final RegistryObject<Item> SHAPED_CHARGE_ITEM = ITEMS.register("shaped_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.SHAPED_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> DEFORESTER_CHARGE_ITEM = ITEMS.register("deforester_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.DEFORESTER_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> VEINMINE_CHARGE_ITEM = ITEMS.register("veinmine_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.VEINMINE_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
// done with the Blocks.