Fixed the Blood Altar not inputting Fluids properly.

Also added the Vein Mining charge.
This commit is contained in:
WayofTime 2021-01-23 17:54:32 -05:00
parent 4749eecccf
commit 2c3af715d7
23 changed files with 346 additions and 9 deletions

View file

@ -94,6 +94,7 @@ public class GeneratorBlockStates extends BlockStateProvider
buildOrientable(BloodMagicBlocks.SHAPED_CHARGE.get(), "shaped_charge", modLoc("block/sub/shaped_charge"), modLoc("block/dungeon/dungeon_stone"), modLoc("block/dungeon/dungeon_tile"), modLoc("block/blankrune"), modLoc("block/largebloodstonebrick"), modLoc("models/defaultcrystal"));
buildOrientable(BloodMagicBlocks.DEFORESTER_CHARGE.get(), "deforester_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/oak_log_top"), new ResourceLocation("block/oak_log_top"), modLoc("block/blankrune"), new ResourceLocation("block/oak_planks"), modLoc("models/defaultcrystal"));
buildOrientable(BloodMagicBlocks.VEINMINE_CHARGE.get(), "veinmine_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/sandstone_bottom"), new ResourceLocation("block/sandstone_bottom"), modLoc("block/blankrune"), new ResourceLocation("block/sand"), modLoc("models/defaultcrystal"));
}
private void buildOrientable(Block block, String name, ResourceLocation modelPath, ResourceLocation base, ResourceLocation edges, ResourceLocation centerCap, ResourceLocation binding, ResourceLocation core)