Fixed the Blood Altar not inputting Fluids properly.
Also added the Vein Mining charge.
This commit is contained in:
parent
4749eecccf
commit
2c3af715d7
23 changed files with 346 additions and 9 deletions
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@ -78,6 +78,7 @@ import wayoftime.bloodmagic.tile.TileMasterRitualStone;
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import wayoftime.bloodmagic.tile.TileMimic;
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import wayoftime.bloodmagic.tile.TileShapedExplosive;
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import wayoftime.bloodmagic.tile.TileSoulForge;
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import wayoftime.bloodmagic.tile.TileVeinMineCharge;
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import wayoftime.bloodmagic.util.handler.event.GenericHandler;
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import wayoftime.bloodmagic.util.handler.event.WillHandler;
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@ -201,6 +202,8 @@ public class BloodMagic
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event.getRegistry().register(TileEntityType.Builder.create(TileMimic::new, BloodMagicBlocks.MIMIC.get(), BloodMagicBlocks.ETHEREAL_MIMIC.get()).build(null).setRegistryName("mimic"));
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event.getRegistry().register(TileEntityType.Builder.create(TileShapedExplosive::new, BloodMagicBlocks.SHAPED_CHARGE.get()).build(null).setRegistryName("shaped_explosive"));
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event.getRegistry().register(TileEntityType.Builder.create(TileDeforesterCharge::new, BloodMagicBlocks.DEFORESTER_CHARGE.get()).build(null).setRegistryName("deforester_charge"));
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event.getRegistry().register(TileEntityType.Builder.create(TileVeinMineCharge::new, BloodMagicBlocks.VEINMINE_CHARGE.get()).build(null).setRegistryName("veinmine_charge"));
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}
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@SubscribeEvent
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@ -237,6 +237,10 @@ public class BloodAltar// implements IFluidHandler
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//
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// System.out.println("There are currently " + altarRecipes.size() + " Altar Recipes loaded.");
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//
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// this.fluidInput = new FluidStack(BloodMagicBlocks.LIFE_ESSENCE_FLUID.get(), 1000);
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// System.out.println(this.fluidOutput.getAmount());
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World world = tileAltar.getWorld();
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BlockPos pos = tileAltar.getPos();
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@ -671,7 +675,7 @@ public class BloodAltar// implements IFluidHandler
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if (!doFill)
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{
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if (fluidInput == null)
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if (fluidInput == null || fluidInput.isEmpty())
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{
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return Math.min(bufferCapacity, resource.getAmount());
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}
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@ -0,0 +1,20 @@
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package wayoftime.bloodmagic.common.block;
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import net.minecraft.block.BlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockReader;
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import wayoftime.bloodmagic.tile.TileVeinMineCharge;
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public class BlockVeinMineCharge extends BlockShapedExplosive
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{
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public BlockVeinMineCharge(int explosionSize, Properties properties)
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{
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super(explosionSize, properties);
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world)
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{
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return new TileVeinMineCharge();
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}
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}
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@ -176,6 +176,7 @@ public class BloodMagicBlocks
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public static final RegistryObject<Block> SHAPED_CHARGE = BLOCKS.register("shaped_charge", () -> new BlockShapedExplosive(3, Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(1).setRequiresTool()));
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public static final RegistryObject<Block> DEFORESTER_CHARGE = BLOCKS.register("deforester_charge", () -> new BlockDeforesterCharge(3, Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(1).setRequiresTool()));
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public static final RegistryObject<Block> VEINMINE_CHARGE = BLOCKS.register("veinmine_charge", () -> new BlockVeinMineCharge(3, Properties.create(Material.IRON).hardnessAndResistance(5.0F, 6.0F).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(1).setRequiresTool()));
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//
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//// private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Function<RegistryObject<T>, Supplier<? extends Item>> itemCreator)
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@ -94,6 +94,7 @@ public class GeneratorBlockStates extends BlockStateProvider
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buildOrientable(BloodMagicBlocks.SHAPED_CHARGE.get(), "shaped_charge", modLoc("block/sub/shaped_charge"), modLoc("block/dungeon/dungeon_stone"), modLoc("block/dungeon/dungeon_tile"), modLoc("block/blankrune"), modLoc("block/largebloodstonebrick"), modLoc("models/defaultcrystal"));
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buildOrientable(BloodMagicBlocks.DEFORESTER_CHARGE.get(), "deforester_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/oak_log_top"), new ResourceLocation("block/oak_log_top"), modLoc("block/blankrune"), new ResourceLocation("block/oak_planks"), modLoc("models/defaultcrystal"));
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buildOrientable(BloodMagicBlocks.VEINMINE_CHARGE.get(), "veinmine_charge", modLoc("block/sub/shaped_charge"), new ResourceLocation("block/sandstone_bottom"), new ResourceLocation("block/sandstone_bottom"), modLoc("block/blankrune"), new ResourceLocation("block/sand"), modLoc("models/defaultcrystal"));
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}
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private void buildOrientable(Block block, String name, ResourceLocation modelPath, ResourceLocation base, ResourceLocation edges, ResourceLocation centerCap, ResourceLocation binding, ResourceLocation core)
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@ -91,6 +91,7 @@ public class GeneratorItemModels extends ItemModelProvider
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registerBlockModel(BloodMagicBlocks.SHAPED_CHARGE.get());
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registerBlockModel(BloodMagicBlocks.DEFORESTER_CHARGE.get());
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registerBlockModel(BloodMagicBlocks.VEINMINE_CHARGE.get());
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registerMultiLayerItem(BloodMagicItems.SLATE_VIAL.get(), modLoc("item/alchemic_vial"), modLoc("item/alchemic_ribbon"));
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registerMultiLayerItem(BloodMagicItems.MELEE_DAMAGE_ANOINTMENT.get(), modLoc("item/alchemic_vial"), modLoc("item/alchemic_liquid"), modLoc("item/alchemic_ribbon"));
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@ -171,7 +171,7 @@ public class GeneratorLanguage extends LanguageProvider
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add("ritual.bloodmagic.crystalHarvestRitual", "Crack of the Fractured Crystal");
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add("ritual.bloodmagic.forsakenSoulRitual", "Gathering of the Forsaken Souls");
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add("ritual.bloodmagic.crystalSplitRitual", "Resonance of the Faceted Crystal");
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add("ritual.bloodmagic.ellipsoidRitual", "Focus of the Ellipsoid");
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add("ritual.bloodmagic.ellipseRitual", "Focus of the Ellipsoid");
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add("ritual.bloodmagic.cobblestoneRitual", "Le Vulcanos Frigius");
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add("ritual.bloodmagic.placerRitual", "The Filler");
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@ -451,6 +451,7 @@ public class GeneratorLanguage extends LanguageProvider
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addBlock(BloodMagicBlocks.SHAPED_CHARGE, "Shaped Charge");
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addBlock(BloodMagicBlocks.DEFORESTER_CHARGE, "Deforester Charge");
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addBlock(BloodMagicBlocks.VEINMINE_CHARGE, "Vein Charge");
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// Item names
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addItem(BloodMagicItems.WEAK_BLOOD_ORB, "Weak Blood Orb");
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@ -134,6 +134,7 @@ public class GeneratorLootTable extends LootTableProvider
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registerNoDropLootTable(BloodMagicBlocks.SHAPED_CHARGE.get());
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registerNoDropLootTable(BloodMagicBlocks.DEFORESTER_CHARGE.get());
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registerNoDropLootTable(BloodMagicBlocks.VEINMINE_CHARGE.get());
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}
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private void registerNoDropLootTable(Block block)
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@ -101,6 +101,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> SHAPED_CHARGE_ITEM = ITEMS.register("shaped_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.SHAPED_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DEFORESTER_CHARGE_ITEM = ITEMS.register("deforester_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.DEFORESTER_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> VEINMINE_CHARGE_ITEM = ITEMS.register("veinmine_charge", () -> new ItemBlockShapedCharge(BloodMagicBlocks.VEINMINE_CHARGE.get(), new Item.Properties().group(BloodMagic.TAB)));
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// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
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// done with the Blocks.
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@ -49,6 +49,7 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
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TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicBlocks.SHAPED_CHARGE.get(), 8), 10, 0.5, Ingredient.fromTag(Tags.Items.COBBLESTONE), Ingredient.fromItems(Items.CHARCOAL), Ingredient.fromTag(Tags.Items.SAND), Ingredient.fromTag(Tags.Items.STONE)).build(consumer, BloodMagic.rl(basePath + "shaped_charge"));
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TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicBlocks.DEFORESTER_CHARGE.get(), 8), 10, 0.5, Ingredient.fromTag(Tags.Items.COBBLESTONE), Ingredient.fromItems(Items.CHARCOAL), Ingredient.fromTag(ItemTags.LOGS), Ingredient.fromTag(ItemTags.PLANKS)).build(consumer, BloodMagic.rl(basePath + "deforester_charge"));
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TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicBlocks.VEINMINE_CHARGE.get(), 8), 10, 0.5, Ingredient.fromTag(Tags.Items.COBBLESTONE), Ingredient.fromItems(Items.CHARCOAL), Ingredient.fromTag(Tags.Items.SANDSTONE), Ingredient.fromTag(Tags.Items.SAND)).build(consumer, BloodMagic.rl(basePath + "vein_charge"));
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ItemStack stack = new ItemStack(BloodMagicBlocks.DEFORESTER_CHARGE.get());
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AnointmentHolder smeltingHolder = new AnointmentHolder();
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@ -42,8 +42,6 @@ public class TileDeforesterCharge extends TileExplosiveCharge
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// private boolean cached = false;
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public double internalCounter = 0;
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// public int explosionRadius;
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// public int explosionDepth;
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public int currentLogs = 0;
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@ -15,7 +15,6 @@ import wayoftime.bloodmagic.tile.base.TileTicking;
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public class TileExplosiveCharge extends TileTicking
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{
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public AnointmentHolder anointmentHolder = new AnointmentHolder();
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public TileExplosiveCharge(TileEntityType<?> type)
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@ -26,7 +26,7 @@ import wayoftime.bloodmagic.common.block.BlockShapedExplosive;
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public class TileShapedExplosive extends TileExplosiveCharge
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{
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@ObjectHolder("bloodmagic:shaped_explosive")
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public static TileEntityType<TileExplosiveCharge> TYPE;
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public static TileEntityType<TileShapedExplosive> TYPE;
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public double internalCounter = 0;
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public int explosionRadius;
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225
src/main/java/wayoftime/bloodmagic/tile/TileVeinMineCharge.java
Normal file
225
src/main/java/wayoftime/bloodmagic/tile/TileVeinMineCharge.java
Normal file
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package wayoftime.bloodmagic.tile;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import com.mojang.datafixers.util.Pair;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.loot.LootContext;
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import net.minecraft.loot.LootParameters;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.common.block.BlockShapedExplosive;
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public class TileVeinMineCharge extends TileExplosiveCharge
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{
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@ObjectHolder("bloodmagic:veinmine_charge")
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public static TileEntityType<TileVeinMineCharge> TYPE;
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private Map<BlockPos, Boolean> veinPartsMap;
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private List<BlockPos> veinPartsCache;
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private boolean finishedAnalysis;
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public double internalCounter = 0;
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public int currentBlocks = 0;
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public int maxBlocks = 128;
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public TileVeinMineCharge(TileEntityType<?> type, int maxBlocks)
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{
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super(type);
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this.maxBlocks = maxBlocks;
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}
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public TileVeinMineCharge()
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{
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this(TYPE, 64 * 3);
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}
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@Override
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public void onUpdate()
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{
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if (world.isRemote)
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{
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return;
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}
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// System.out.println("Counter: " + internalCounter);
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Direction explosiveDirection = this.getBlockState().get(BlockShapedExplosive.ATTACHED).getOpposite();
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BlockState attachedState = world.getBlockState(pos.offset(explosiveDirection));
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Block attachedBlock = attachedState.getBlock();
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// if (!BlockTags.LOGS.contains(attachedState.getBlock()) && !BlockTags.LEAVES.contains(attachedState.getBlock()))
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// {
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// return;
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// }
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if (veinPartsMap == null)
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{
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veinPartsMap = new HashMap<BlockPos, Boolean>();
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veinPartsMap.put(pos.offset(explosiveDirection), false);
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veinPartsCache = new LinkedList<BlockPos>();
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veinPartsCache.add(pos.offset(explosiveDirection));
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internalCounter = 0;
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// veinPartsMap.add(pos.offset(explosiveDirection));
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}
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boolean foundNew = false;
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List<BlockPos> newPositions = new LinkedList<BlockPos>();
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for (BlockPos currentPos : veinPartsCache)
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{
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if (!veinPartsMap.getOrDefault(currentPos, false)) // If the BlockPos wasn't checked yet
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{
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// BlockPos currentPos = entry.getKey();
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for (Direction dir : Direction.values())
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{
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BlockPos checkPos = currentPos.offset(dir);
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if (veinPartsMap.containsKey(checkPos))
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{
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continue;
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}
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BlockState checkState = world.getBlockState(checkPos);
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boolean isTree = false;
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if (currentBlocks >= maxBlocks)
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{
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continue;
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}
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if (attachedBlock.equals(checkState.getBlock()))
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{
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currentBlocks++;
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isTree = true;
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}
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if (isTree)
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{
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veinPartsMap.put(checkPos, false);
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newPositions.add(checkPos);
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foundNew = true;
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}
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}
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veinPartsMap.put(currentPos, true);
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if (currentBlocks >= maxBlocks)
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{
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finishedAnalysis = true;
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break;
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}
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}
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}
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veinPartsCache.addAll(newPositions);
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// System.out.println("Found blocks: " + veinPartsMap.size());
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if (foundNew)
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{
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return;
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}
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internalCounter++;
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if (internalCounter == 20)
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{
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// worldIn.playSound((PlayerEntity)null, tntentity.getPosX(), tntentity.getPosY(), tntentity.getPosZ(), SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F);
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world.playSound((PlayerEntity) null, this.getPos().getX() + 0.5, this.getPos().getY() + 0.5, this.getPos().getZ() + 0.5, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.BLOCKS, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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((ServerWorld) this.world).spawnParticle(ParticleTypes.FLAME, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 5, 0.02, 0.03, 0.02, 0);
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}
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if (internalCounter == 30)
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{
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world.playSound((PlayerEntity) null, this.getPos().getX() + 0.5, this.getPos().getY() + 0.5, this.getPos().getZ() + 0.5, SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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if (internalCounter < 30)
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{
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return;
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}
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if (world.rand.nextDouble() < 0.3)
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{
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((ServerWorld) this.world).spawnParticle(ParticleTypes.SMOKE, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 1, 0.0D, 0.0D, 0.0D, 0);
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}
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if (internalCounter == 100)
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{
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ItemStack toolStack = this.getHarvestingTool();
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world.playSound((PlayerEntity) null, this.getPos().getX() + 0.5, this.getPos().getY() + 0.5, this.getPos().getZ() + 0.5, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.2F) * 0.7F);
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int numParticles = 10;
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((ServerWorld) this.world).spawnParticle(ParticleTypes.EXPLOSION, pos.getX() + 0.5 + explosiveDirection.getXOffset(), pos.getY() + 0.5 + explosiveDirection.getYOffset(), pos.getZ() + 0.5 + explosiveDirection.getZOffset(), numParticles, 1.0D, 1.0D, 1.0D, 0);
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ObjectArrayList<Pair<ItemStack, BlockPos>> objectarraylist = new ObjectArrayList<>();
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for (BlockPos blockPos : veinPartsCache)
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{
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// BlockPos blockpos = initialPos.offset(explosiveDirection, i).offset(sweepDir1, j).offset(sweepDir2, k);
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BlockState blockstate = this.world.getBlockState(blockPos);
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Block block = blockstate.getBlock();
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if (!blockstate.isAir(this.world, blockPos))
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{
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BlockPos blockpos1 = blockPos.toImmutable();
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// this.world.getProfiler().startSection("explosion_blocks");
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if (this.world instanceof ServerWorld)
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{
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TileEntity tileentity = blockstate.hasTileEntity() ? this.world.getTileEntity(blockPos) : null;
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LootContext.Builder lootcontext$builder = (new LootContext.Builder((ServerWorld) this.world)).withRandom(this.world.rand).withParameter(LootParameters.field_237457_g_, Vector3d.copyCentered(blockPos)).withParameter(LootParameters.TOOL, toolStack).withNullableParameter(LootParameters.BLOCK_ENTITY, tileentity);
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// if (this.mode == Explosion.Mode.DESTROY) {
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// lootcontext$builder.withParameter(LootParameters.EXPLOSION_RADIUS, this.size);
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// }
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blockstate.getDrops(lootcontext$builder).forEach((stack) -> {
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handleExplosionDrops(objectarraylist, stack, blockpos1);
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});
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world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), 3);
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// blockstate.onBlockExploded(this.world, blockpos, null);
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// this.world.getProfiler().endSection();
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}
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}
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}
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for (Pair<ItemStack, BlockPos> pair : objectarraylist)
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{
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Block.spawnAsEntity(this.world, pair.getSecond(), pair.getFirst());
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}
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|
||||
world.setBlockState(getPos(), Blocks.AIR.getDefaultState());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserialize(CompoundNBT tag)
|
||||
{
|
||||
internalCounter = tag.getDouble("internalCounter");
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serialize(CompoundNBT tag)
|
||||
{
|
||||
tag.putDouble("internalCounter", internalCounter);
|
||||
return tag;
|
||||
}
|
||||
}
|
|
@ -18,7 +18,7 @@
|
|||
"north": {"uv": [0, 6, 10, 8], "texture": "#3"},
|
||||
"east": {"uv": [0, 6, 10, 8], "texture": "#3"},
|
||||
"south": {"uv": [0, 6, 10, 8], "texture": "#3"},
|
||||
"west": {"uv": [8, 14, 18, 16], "texture": "#3"},
|
||||
"west": {"uv": [6, 14, 16, 16], "texture": "#3"},
|
||||
"up": {"uv": [10, 10, 0, 0], "texture": "#3"},
|
||||
"down": {"uv": [10, 0, 0, 10], "texture": "#3"}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue