Working on small parts of the spell system
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9 changed files with 339 additions and 10 deletions
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@ -13,11 +13,19 @@ public abstract class ExtrapolatedMeleeEntityEffect implements IMeleeSpellEntity
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{
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protected float range;
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protected float radius;
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protected int powerUpgrades;
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protected int potencyUpgrades;
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protected int costUpgrades;
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protected int maxHit;
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public ExtrapolatedMeleeEntityEffect(int range, int radius)
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public ExtrapolatedMeleeEntityEffect(int power, int potency, int cost)
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{
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this.range = range;
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this.radius = radius;
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this.powerUpgrades = power;
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this.potencyUpgrades = potency;
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this.costUpgrades = cost;
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this.range = 2;
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this.radius = 2;
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this.maxHit = 1;
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}
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@Override
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@ -25,21 +33,29 @@ public abstract class ExtrapolatedMeleeEntityEffect implements IMeleeSpellEntity
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{
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Vec3 lookVec = entityPlayer.getLook(range);
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double x = entityPlayer.posX + lookVec.xCoord;
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double y = entityPlayer.posY + entityPlayer.getEyeHeight() + lookVec.yCoord;
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double y = entityPlayer.posY + lookVec.yCoord;
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double z = entityPlayer.posZ + lookVec.zCoord;
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List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(x-0.5f, y-0.5f, z-0.5f, x + 0.5f, y + 0.5f, z + 0.5f).expand(radius, radius, radius));
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int hit = 0;
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if(entities!=null)
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{
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for(Entity entity : entities)
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{
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this.entityEffect(world, entity);
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if(hit<maxHit)
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{
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if(this.entityEffect(world, entity))
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{
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hit++;
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}
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}
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}
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}
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}
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protected abstract void entityEffect(World world, Entity entity);
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protected abstract boolean entityEffect(World world, Entity entity);
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public void setRange(float range)
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{
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@ -50,4 +66,9 @@ public abstract class ExtrapolatedMeleeEntityEffect implements IMeleeSpellEntity
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{
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this.radius = radius;
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}
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public void setMaxNumberHit(int maxHit)
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{
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this.maxHit = maxHit;
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}
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}
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@ -0,0 +1,48 @@
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package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ice;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.common.network.Player;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ExtrapolatedMeleeEntityEffect;
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public class MeleeOffensiveIce extends ExtrapolatedMeleeEntityEffect
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{
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public MeleeOffensiveIce(int power, int potency, int cost)
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{
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super(power, potency, cost);
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this.setMaxNumberHit(2);
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this.setRadius(1);
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this.setRange(2);
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}
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@Override
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protected boolean entityEffect(World world, Entity entity)
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{
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Vec3 blockVector = SpellHelper.getEntityBlockVector(entity);
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int posX = (int)(blockVector.xCoord);
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int posY = (int)(blockVector.yCoord);
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int posZ = (int)(blockVector.zCoord);
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double yVel = 1*(0.4*this.powerUpgrades+0.75);
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entity.motionY = yVel;
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for(int i=0;i<2;i++)
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{
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if(world.isAirBlock(posX,posY+i,posZ))
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{
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world.setBlock(posX, posY+i, posZ, Block.ice.blockID);
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}
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}
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entity.fallDistance = 0.0f;
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return true;
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}
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}
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@ -0,0 +1,43 @@
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package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ice;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.common.network.Player;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.SelfSpellEffect;
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public class SelfDefaultIce extends SelfSpellEffect
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{
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public SelfDefaultIce(int power, int potency, int cost)
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{
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super(power, potency, cost);
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}
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@Override
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public void onSelfUse(World world, EntityPlayer player)
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{
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Vec3 blockVector = SpellHelper.getEntityBlockVector(player);
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int posX = (int)(blockVector.xCoord);
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int posY = (int)(blockVector.yCoord);
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int posZ = (int)(blockVector.zCoord);
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double yVel = 1*(0.4*this.powerUpgrades+0.75);
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PacketDispatcher.sendPacketToPlayer(PacketHandler.getPlayerVelocitySettingPacket(player.motionX, yVel, player.motionZ),(Player)player);
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for(int i=0;i<2;i++)
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{
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if(world.isAirBlock(posX,posY+i,posZ))
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{
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world.setBlock(posX, posY+i, posZ, Block.ice.blockID);
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}
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}
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player.fallDistance = 0.0f;
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}
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}
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