Rewrite IBindable to provide an object instead of storing 2 strings

This commit is contained in:
Nicholas Ignoffo 2018-02-27 16:59:51 -08:00
parent 941173dbf4
commit 2a43e53842
47 changed files with 416 additions and 510 deletions

View file

@ -14,10 +14,7 @@ import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import org.apache.commons.lang3.builder.ToStringBuilder;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
import java.util.Map.Entry;
/**
@ -100,7 +97,7 @@ public abstract class Ritual {
* owner of the ritual if being reactivated.
* @return - Whether activation was successful
*/
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, String owner) {
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, UUID owner) {
return true;
}