Rewrite IBindable to provide an object instead of storing 2 strings
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47 changed files with 416 additions and 510 deletions
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@ -14,10 +14,7 @@ import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.builder.ToStringBuilder;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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import java.util.Map.Entry;
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/**
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@ -100,7 +97,7 @@ public abstract class Ritual {
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* owner of the ritual if being reactivated.
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* @return - Whether activation was successful
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*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, String owner) {
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player, UUID owner) {
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return true;
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}
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