Rewrite IBindable to provide an object instead of storing 2 strings

This commit is contained in:
Nicholas Ignoffo 2018-02-27 16:59:51 -08:00
parent 941173dbf4
commit 2a43e53842
47 changed files with 416 additions and 510 deletions

View file

@ -1,13 +1,12 @@
package WayofTime.bloodmagic.item;
import WayofTime.bloodmagic.core.data.Binding;
import WayofTime.bloodmagic.iface.IBindable;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.ritual.data.EnumRuneType;
import WayofTime.bloodmagic.util.helper.NBTHelper;
import WayofTime.bloodmagic.block.BlockRitualStone;
import WayofTime.bloodmagic.util.helper.PlayerHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.creativetab.CreativeTabs;
@ -101,7 +100,8 @@ public class ItemInscriptionTool extends ItemEnum.Variant<EnumRuneType> implemen
if (!stack.hasTagCompound())
return;
if (!Strings.isNullOrEmpty(getOwnerUUID(stack)))
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.currentOwner", PlayerHelper.getUsernameFromStack(stack)));
Binding binding = getBinding(stack);
if (binding != null)
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.currentOwner", binding.getOwnerName()));
}
}