Rewrite IBindable to provide an object instead of storing 2 strings

This commit is contained in:
Nicholas Ignoffo 2018-02-27 16:59:51 -08:00
parent 941173dbf4
commit 2a43e53842
47 changed files with 416 additions and 510 deletions

View file

@ -1,12 +1,11 @@
package WayofTime.bloodmagic.item;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.core.data.Binding;
import WayofTime.bloodmagic.iface.IBindable;
import WayofTime.bloodmagic.util.helper.PlayerHelper;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.item.types.ISubItem;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
@ -34,8 +33,9 @@ public class ItemActivationCrystal extends ItemEnum.Variant<ItemActivationCrysta
if (!stack.hasTagCompound())
return;
if (!Strings.isNullOrEmpty(getOwnerUUID(stack)))
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.currentOwner", PlayerHelper.getUsernameFromStack(stack)));
Binding binding = getBinding(stack);
if (binding != null)
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.currentOwner", binding.getOwnerName()));
super.addInformation(stack, world, tooltip, flag);
}