From 2a429239a14cbe37fcf6ec325886e989767a778f Mon Sep 17 00:00:00 2001 From: Vasco Lavos Date: Sat, 16 Jan 2016 00:56:59 +0000 Subject: [PATCH] Fix fix! --- src/main/resources/assets/bloodmagic/shaders/beam.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/resources/assets/bloodmagic/shaders/beam.frag b/src/main/resources/assets/bloodmagic/shaders/beam.frag index baa63895..6fdac1f1 100644 --- a/src/main/resources/assets/bloodmagic/shaders/beam.frag +++ b/src/main/resources/assets/bloodmagic/shaders/beam.frag @@ -4,7 +4,7 @@ void main() { vec2 texcoord = vec2(gl_TexCoord[0]); vec4 color = texture2D(bgl_RenderedTexture, texcoord); - float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2; + float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2; - gl_FragColor = vec4(gl_Color.r, gl_Color.g, max(gl_Color.b, r), gl_Color.a); + gl_FragColor = vec4(color.r * gl_Color.r, color.g * gl_Color.g, max(color.b * gl_Color.b, r), color.a * gl_Color.a); }