Improve model handling

This commit is contained in:
Nicholas Ignoffo 2017-10-09 12:29:43 -07:00
parent a0cd54969b
commit 2a1911ea07
75 changed files with 283 additions and 547 deletions

View file

@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.client.IVariantProvider;
import com.google.common.collect.Lists;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
@ -53,9 +54,7 @@ public class ItemLavaCrystal extends ItemBindableBase implements IVariantProvide
}
@Override
public List<Pair<Integer, String>> getVariants() {
List<Pair<Integer, String>> ret = Lists.newArrayList();
ret.add(Pair.of(0, "type=normal"));
return ret;
public void populateVariants(Int2ObjectMap<String> variants) {
variants.put(0, "type=normal");
}
}