Finished adding the "Creeping Doubt" plant block.

Still need to do some more work, such as adding the seeds and the material you get from the plant.
This commit is contained in:
WayofTime 2020-11-21 09:54:13 -05:00
parent 032e163795
commit 295488f144
36 changed files with 451 additions and 15 deletions

View file

@ -18,6 +18,7 @@ import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.api.item.IMultiWillTool;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
@ -32,7 +33,6 @@ import wayoftime.bloodmagic.common.item.ItemSacrificialDagger;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilToggleable;
import wayoftime.bloodmagic.common.item.soul.ItemSentientSword;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.api.item.IMultiWillTool;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;
@ -65,6 +65,7 @@ public class ClientEvents
DeferredWorkQueue.runLater(() -> {
RenderType rendertype = RenderType.getCutoutMipped();
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.ALCHEMY_TABLE.get(), rendertype);
RenderTypeLookup.setRenderLayer(BloodMagicBlocks.GROWING_DOUBT.get(), rendertype);
ClientEvents.registerContainerScreens();