* Fixed softFall / fallProtect upgrade for living armour. Previously it relied on regular armor properties, which fall damage bypasses by being marked is unblockable. Created a method subscribed to onPlayerFall which applies the damage multiplier and the fallProtect stat-tracker. Removed the armorProperties method of LivingAmourUpgradeFallProtect.java and replaced it with getDamageMultiplier. * Fixed formatting issues. [1+1 vs 1 + 1, 1.0F instead of 1.0f]
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2 changed files with 31 additions and 9 deletions
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@ -8,19 +8,15 @@ import net.minecraft.util.DamageSource;
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public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade {
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public static final int[] costs = new int[]{2, 5, 9, 15, 25};
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public static final double[] protectionLevel = new double[]{0.2, 0.4, 0.6, 0.8, 1};
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public static final float[] protectionLevel = new float[]{0.2F, 0.4F, 0.6F, 0.8F, 1F};
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public LivingArmourUpgradeFallProtect(int level) {
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super(level);
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}
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@Override
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public double getArmourProtection(EntityLivingBase wearer, DamageSource source) {
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if (source.equals(DamageSource.FALL)) {
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return protectionLevel[this.level];
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}
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return 0;
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public float getDamageMultiplier() {
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return 1 - protectionLevel[this.level];
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}
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@Override
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