Added blood lamp reagent, sigil effects, and the blood lamp array.

This commit is contained in:
WayofTime 2016-01-31 14:31:16 -05:00
parent 9839dccd04
commit 27d63d5df3
11 changed files with 70 additions and 30 deletions

View file

@ -11,8 +11,10 @@ import WayofTime.bloodmagic.client.mesh.ItemSentientSwordMeshDefinition;
import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
import WayofTime.bloodmagic.client.render.RenderAltar;
import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.ModBlocks;
@ -58,6 +60,7 @@ public class ClientProxy extends CommonProxy
{
RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory());
ShaderHelper.init();
}