Added blood lamp reagent, sigil effects, and the blood lamp array.
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9839dccd04
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27d63d5df3
11 changed files with 70 additions and 30 deletions
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@ -11,8 +11,10 @@ import WayofTime.bloodmagic.client.mesh.ItemSentientSwordMeshDefinition;
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import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
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import WayofTime.bloodmagic.client.render.RenderAltar;
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import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
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import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
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import WayofTime.bloodmagic.registry.ModBlocks;
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@ -58,6 +60,7 @@ public class ClientProxy extends CommonProxy
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{
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RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory());
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ShaderHelper.init();
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}
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