Added blood lamp reagent, sigil effects, and the blood lamp array.

This commit is contained in:
WayofTime 2016-01-31 14:31:16 -05:00
parent 9839dccd04
commit 27d63d5df3
11 changed files with 70 additions and 30 deletions

View file

@ -9,6 +9,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public class ItemSigilBloodLight extends ItemSigilBase
@ -23,7 +24,22 @@ public class ItemSigilBloodLight extends ItemSigilBase
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
if (BindableHelper.checkAndSetItemOwner(stack, player) && ItemBindable.syphonNetwork(stack, player, getLPUsed() * 5) && !world.isRemote)
world.spawnEntityInWorld(new EntityBloodLight(world, player));
{
MovingObjectPosition mop = this.getMovingObjectPositionFromPlayer(world, player, false);
if (mop != null && mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
BlockPos blockPos = mop.getBlockPos().offset(mop.sideHit);
if (world.isAirBlock(blockPos))
{
world.setBlockState(blockPos, ModBlocks.bloodLight.getDefaultState());
}
} else
{
world.spawnEntityInWorld(new EntityBloodLight(world, player));
}
}
return stack;
}