Added blood lamp reagent, sigil effects, and the blood lamp array.

This commit is contained in:
WayofTime 2016-01-31 14:31:16 -05:00
parent 9839dccd04
commit 27d63d5df3
11 changed files with 70 additions and 30 deletions

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@ -0,0 +1,15 @@
package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
public class BloodLightRenderFactory implements IRenderFactory<EntityBloodLight>
{
@Override
public Render<? super EntityBloodLight> createRenderFor(RenderManager manager)
{
return new RenderEntityBloodLight(manager);
}
}

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@ -1,50 +1,41 @@
package WayofTime.bloodmagic.client.render.entity;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import WayofTime.bloodmagic.item.ItemComponent;
public class RenderEntityBloodLight extends Render<EntityBloodLight>
{
public RenderEntityBloodLight(RenderManager renderManager)
private final RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
public RenderEntityBloodLight(RenderManager renderManagerIn)
{
super(renderManager);
this.shadowSize = 0.0F;
super(renderManagerIn);
}
public void renderEntityAt(EntityBloodLight entity, double x, double y, double z, float fq, float pticks)
public void doRender(EntityBloodLight entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
GlStateManager.translate((float) x, (float) y, (float) z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(0.1F, 0.1F, 0.1F);
this.bindTexture(this.getEntityTexture(entity));
Tessellator tessellator = Tessellator.getInstance();
GlStateManager.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
tessellator.getWorldRenderer().begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
tessellator.getWorldRenderer().pos(-0.5D, -0.25D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(0.5D, -0.25D, 0.0D).tex(1D, 1D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(0.5D, 0.75D, 0.0D).tex(1D, 0D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(-0.5D, 0.75D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
tessellator.draw();
GlStateManager.scale(0.5F, 0.5F, 0.5F);
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
this.bindTexture(TextureMap.locationBlocksTexture);
this.renderItem.renderItem(ItemComponent.getStack(ItemComponent.REAGENT_BLOODLIGHT), ItemCameraTransforms.TransformType.GROUND);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
@Override
public void doRender(EntityBloodLight entityBloodLight, double d, double d1, double d2, float f, float f1)
{
renderEntityAt(entityBloodLight, d, d1, d2, f, f1);
}
@Override
protected ResourceLocation getEntityTexture(EntityBloodLight entityBloodLight)
protected ResourceLocation getEntityTexture(EntityBloodLight entity)
{
return TextureMap.locationBlocksTexture;
}

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@ -1,6 +1,5 @@
package WayofTime.bloodmagic.client.render.entity;
import WayofTime.bloodmagic.registry.ModItems;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
@ -8,10 +7,10 @@ import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.ModItems;
public class RenderEntitySoulSnare extends Render<EntitySoulSnare>
{