Fixed the funky item rendering for fast graphics when viewing the altar and chemistry sets.
This commit is contained in:
parent
80fab2df12
commit
275d26be20
|
@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry.common.renderer.block;
|
|||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
|
||||
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.entity.RenderItem;
|
||||
import net.minecraft.client.renderer.entity.RenderManager;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
|
@ -13,6 +14,7 @@ import net.minecraft.item.ItemStack;
|
|||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class RenderWritingTable extends TileEntitySpecialRenderer
|
||||
|
@ -57,7 +59,7 @@ public class RenderWritingTable extends TileEntitySpecialRenderer
|
|||
if (tileAltar.getStackInSlot(i) != null)
|
||||
{
|
||||
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(i));
|
||||
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
|
||||
float rotationAngle = Minecraft.getMinecraft().gameSettings.fancyGraphics ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0;
|
||||
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
|
||||
ghostEntityItem.hoverStart = 0.0F;
|
||||
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(i));
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
|
||||
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.entity.RenderItem;
|
||||
import net.minecraft.client.renderer.entity.RenderManager;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
|
@ -10,8 +9,12 @@ import net.minecraft.item.ItemBlock;
|
|||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
|
||||
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
|
||||
|
||||
public class TEAltarRenderer extends TileEntitySpecialRenderer
|
||||
{
|
||||
private ModelBloodAltar modelBloodAltar = new ModelBloodAltar();
|
||||
|
@ -44,7 +47,7 @@ public class TEAltarRenderer extends TileEntitySpecialRenderer
|
|||
if (tileAltar.getStackInSlot(0) != null)
|
||||
{
|
||||
float scaleFactor = getGhostItemScaleFactor(tileAltar.getStackInSlot(0));
|
||||
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
|
||||
float rotationAngle = Minecraft.getMinecraft().gameSettings.fancyGraphics ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0;
|
||||
EntityItem ghostEntityItem = new EntityItem(tileAltar.getWorldObj());
|
||||
ghostEntityItem.hoverStart = 0.0F;
|
||||
ghostEntityItem.setEntityItemStack(tileAltar.getStackInSlot(0));
|
||||
|
|
Loading…
Reference in a new issue