Added a lot more framework for the node routing.

This commit is contained in:
WayofTime 2016-01-12 17:05:56 -05:00
parent 1b6e3442ae
commit 269459c5c5
19 changed files with 677 additions and 16 deletions

View file

@ -32,6 +32,7 @@ import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
@ -131,6 +132,8 @@ public class ModItems
public static Item sentientBow;
public static Item sentientArmourGem;
public static Item nodeRouter;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
@ -215,6 +218,8 @@ public class ModItems
sentientSword = registerItem(new ItemSentientSword());
sentientBow = registerItem(new ItemSentientBow());
sentientArmourGem = registerItem(new ItemSentientArmourGem());
nodeRouter = registerItem(new ItemNodeRouter());
}
public static void initRenders()