Added a lot more framework for the node routing.

This commit is contained in:
WayofTime 2016-01-12 17:05:56 -05:00
parent 1b6e3442ae
commit 269459c5c5
19 changed files with 677 additions and 16 deletions

View file

@ -0,0 +1,86 @@
package WayofTime.bloodmagic.block;
import java.util.LinkedList;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.routing.IMasterRoutingNode;
import WayofTime.bloodmagic.routing.IRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
import WayofTime.bloodmagic.util.ChatUtil;
public class BlockOutputRoutingNode extends BlockContainer
{
public BlockOutputRoutingNode()
{
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".outputRouting");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileOutputRoutingNode();
}
@Override
//TODO: Combine BlockOutputRoutingNode and BlockInputRoutingNode so they have the same superclass
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof IRoutingNode)
{
((IRoutingNode) tile).removeAllConnections();
}
super.breakBlock(world, pos, state);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.isRemote)
{
return false;
}
TileEntity tile = world.getTileEntity(pos);
IRoutingNode node = (IRoutingNode) tile;
ChatUtil.sendChat(player, "Master: " + node.getMasterPos().toString());
for (BlockPos connPos : node.getConnected())
{
ChatUtil.sendChat(player, "Connected to: " + connPos.toString());
}
BlockPos masterPos = node.getMasterPos();
TileEntity testTile = world.getTileEntity(masterPos);
if (testTile instanceof IMasterRoutingNode)
{
IMasterRoutingNode master = (IMasterRoutingNode) testTile;
if (master.isConnected(new LinkedList<BlockPos>(), pos))
{
ChatUtil.sendChat(player, "Can find the path to the master");
}
}
return false;
}
}