Added Deafness potion effect
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d3c6a474de
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@ -1,12 +1,11 @@
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.api.Constants;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.api.util.helper.PlayerSacrificeHelper;
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import WayofTime.bloodmagic.potion.PotionBloodMagic;
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import WayofTime.bloodmagic.potion.PotionEventHandlers;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModPotions
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{
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@ -20,6 +19,7 @@ public class ModPotions
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public static Potion fireFuse;
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public static Potion constrict;
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public static Potion plantLeech;
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public static Potion deafness;
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public static void init()
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{
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@ -46,6 +46,7 @@ public class ModPotions
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fireFuse = registerPotion("Fire Fuse", new ResourceLocation("fireFuse"), true, 0xFF3333, 5, 0);
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constrict = registerPotion("Constriction", new ResourceLocation("constrict"), true, 0x000000, 6, 0);
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plantLeech = registerPotion("Plant Leech", new ResourceLocation("plantLeech"), true, 0x000000, 7, 0);
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deafness = registerPotion("Deaf", new ResourceLocation("deafness"), true, 0x000000, 0, 1);
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// heavyHeart = new PotionBloodMagic("Heavy Heart", new
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// ResourceLocation(resourceLocation +
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// heavyHeart.getName().toLowerCase()), true, 0, 0, 0);
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@ -403,7 +403,7 @@ public class ModRecipes
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.bloodShard, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.plantLeech, 1 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));
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}
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static ItemStack mundaneLengtheningStack = ItemComponent.getStack(ItemComponent.CATALYST_LENGTH_1);
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@ -1,14 +1,13 @@
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package WayofTime.bloodmagic.util.handler.event;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import javax.annotation.Nullable;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.SetMultimap;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.GlStateManager;
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@ -24,7 +23,12 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.*;
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import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.event.MouseEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.client.event.sound.PlaySoundEvent;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.event.entity.player.ItemTooltipEvent;
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import net.minecraftforge.fml.client.FMLClientHandler;
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@ -37,8 +41,11 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.GL11;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.annot.Handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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@ -49,11 +56,15 @@ import WayofTime.bloodmagic.item.ItemRitualReader;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.SigilHoldingPacketProcessor;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.util.GhostItemHelper;
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import WayofTime.bloodmagic.util.handler.BMKeyBinding;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.SetMultimap;
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@Handler
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@SideOnly(Side.CLIENT)
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public class ClientHandler
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@ -110,6 +121,16 @@ public class ClientHandler
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}
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}
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@SubscribeEvent
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public void onSoundEvent(PlaySoundEvent event)
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{
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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if (player != null && player.isPotionActive(ModPotions.deafness))
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{
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event.setResultSound(null);
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}
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}
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@SubscribeEvent
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public void onTextureStitch(TextureStitchEvent.Pre event)
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{
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@ -208,7 +229,8 @@ public class ClientHandler
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// Stolen from Chisel
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@SubscribeEvent
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public void onModelBake(ModelBakeEvent event) {
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public void onModelBake(ModelBakeEvent event)
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{
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if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
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return;
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@ -244,7 +266,8 @@ public class ClientHandler
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// For some reason, we need some bad textures to be listed in the Crystal and Node models. This will hide that from the end user.
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@SubscribeEvent
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public void onTextureStitch(TextureStitchEvent.Post event) {
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public void onTextureStitch(TextureStitchEvent.Post event)
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{
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if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
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return;
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@ -257,7 +280,8 @@ public class ClientHandler
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Set<ResourceLocation> toRemove = new HashSet<ResourceLocation>();
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// Find our missing textures and mark them for removal. Cannot directly remove as it would cause a CME
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if (missingTextures.containsKey(mc)) {
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if (missingTextures.containsKey(mc))
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{
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Set<ResourceLocation> missingMCTextures = missingTextures.get(mc);
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for (ResourceLocation texture : missingMCTextures)
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if (texture.getResourcePath().equalsIgnoreCase(String.format(format, "node")) || texture.getResourcePath().equalsIgnoreCase(String.format(format, "crystal")))
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@ -268,7 +292,8 @@ public class ClientHandler
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missingTextures.get(mc).removeAll(toRemove);
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// Make sure to only remove the bad MC domain if no other textures are missing
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if (missingTextures.get(mc).isEmpty()) {
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if (missingTextures.get(mc).isEmpty())
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{
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missingTextures.keySet().remove(mc);
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badTextureDomains.remove(mc);
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}
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