Formatting pass.
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parent
1e9f3dadd3
commit
25108a5838
13 changed files with 90 additions and 72 deletions
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@ -105,14 +105,17 @@ public class ClientEventHandler
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return textureMap.registerSprite(new ResourceLocation(Constants.Mod.DOMAIN + dir + "/" + name));
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}
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private void renderRitualInformation(EntityPlayerSP player, float partialTicks) {
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private void renderRitualInformation(EntityPlayerSP player, float partialTicks)
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{
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World world = player.worldObj;
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TileMasterRitualStone mrs = (TileMasterRitualStone) world.getTileEntity(minecraft.objectMouseOver.getBlockPos());
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Ritual ritual = mrs.getCurrentRitual();
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if (ritual != null) {
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if (ritual != null)
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{
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List<String> ranges = ritual.getListOfRanges();
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for (String range : ranges) {
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for (String range : ranges)
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{
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AreaDescriptor areaDescriptor = ritual.getBlockRange(range);
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for (BlockPos pos : areaDescriptor.getContainedPositions(minecraft.objectMouseOver.getBlockPos()))
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@ -121,7 +124,8 @@ public class ClientEventHandler
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}
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}
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private void renderRitualStones(EntityPlayerSP player, float partialTicks) {
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private void renderRitualStones(EntityPlayerSP player, float partialTicks)
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{
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World world = player.worldObj;
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ItemRitualDiviner ritualDiviner = (ItemRitualDiviner) player.inventory.getCurrentItem().getItem();
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EnumFacing direction = ritualDiviner.getDirection(player.inventory.getCurrentItem());
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@ -152,27 +156,27 @@ public class ClientEventHandler
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switch (ritualComponent.getRuneType())
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{
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case BLANK:
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texture = ritualStoneBlank;
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break;
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case WATER:
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texture = ritualStoneWater;
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break;
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case FIRE:
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texture = ritualStoneFire;
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break;
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case EARTH:
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texture = ritualStoneEarth;
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break;
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case AIR:
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texture = ritualStoneAir;
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break;
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case DAWN:
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texture = ritualStoneDawn;
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break;
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case DUSK:
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texture = ritualStoneDusk;
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break;
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case BLANK:
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texture = ritualStoneBlank;
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break;
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case WATER:
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texture = ritualStoneWater;
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break;
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case FIRE:
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texture = ritualStoneFire;
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break;
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case EARTH:
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texture = ritualStoneEarth;
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break;
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case AIR:
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texture = ritualStoneAir;
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break;
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case DAWN:
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texture = ritualStoneDawn;
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break;
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case DUSK:
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texture = ritualStoneDusk;
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break;
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}
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RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ, world);
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