Made all item fields final

This commit is contained in:
Nicholas Ignoffo 2016-09-10 17:04:24 -07:00
parent 537ccc092c
commit 24b4c4b8d1
42 changed files with 445 additions and 462 deletions

View file

@ -341,10 +341,10 @@ public class GenericHandler
EntityPlayer player = (EntityPlayer) entity;
ItemStack heldStack = player.getHeldItemMainhand();
if (heldStack != null && heldStack.getItem() == ModItems.boundSword && !(attackedEntity instanceof EntityAnimal))
if (heldStack != null && heldStack.getItem() == ModItems.BOUND_SWORD && !(attackedEntity instanceof EntityAnimal))
for (int i = 0; i <= EnchantmentHelper.getLootingModifier(player); i++)
if (attackedEntity.getEntityWorld().rand.nextDouble() < 0.2)
event.getDrops().add(new EntityItem(attackedEntity.worldObj, attackedEntity.posX, attackedEntity.posY, attackedEntity.posZ, new ItemStack(ModItems.bloodShard, 1, 0)));
event.getDrops().add(new EntityItem(attackedEntity.worldObj, attackedEntity.posX, attackedEntity.posY, attackedEntity.posZ, new ItemStack(ModItems.BLOOD_SHARD, 1, 0)));
}
}