Made all item fields final

This commit is contained in:
Nicholas Ignoffo 2016-09-10 17:04:24 -07:00
parent 537ccc092c
commit 24b4c4b8d1
42 changed files with 445 additions and 462 deletions

View file

@ -73,7 +73,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public void onCreated(ItemStack stack, World world, EntityPlayer player)
{
if (stack != null && !world.isRemote && stack.getItem() == ModItems.livingArmourChest)
if (stack != null && !world.isRemote && stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
{
Utils.setUUID(stack);
}
@ -82,12 +82,12 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == ModItems.livingArmourChest || this == ModItems.livingArmourHelmet || this == ModItems.livingArmourBoots)
if (this == ModItems.LIVING_ARMOUR_CHEST || this == ModItems.LIVING_ARMOUR_HELMET || this == ModItems.LIVING_ARMOUR_BOOTS)
{
return "bloodmagic:models/armor/livingArmour_layer_1.png";
}
if (this == ModItems.livingArmourLegs)
if (this == ModItems.LIVING_ARMOUR_LEGS)
{
return "bloodmagic:models/armor/livingArmour_layer_2.png";
} else
@ -120,13 +120,13 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == ModItems.livingArmourBoots || this == ModItems.livingArmourHelmet)
if (this == ModItems.LIVING_ARMOUR_BOOTS || this == ModItems.LIVING_ARMOUR_HELMET)
{
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.livingArmourLegs)
} else if (this == ModItems.LIVING_ARMOUR_LEGS)
{
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.livingArmourChest)
} else if (this == ModItems.LIVING_ARMOUR_CHEST)
{
damageAmount = 0.64;
}
@ -145,7 +145,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return new ArmorProperties(-1, 0, 0);
}
if (this == ModItems.livingArmourChest)
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
armourReduction = 0.24 / 0.64; // This values puts it at iron level
@ -203,22 +203,22 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == ModItems.livingArmourHelmet)
if (armor.getItem() == ModItems.LIVING_ARMOUR_HELMET)
{
return 3;
}
if (armor.getItem() == ModItems.livingArmourChest)
if (armor.getItem() == ModItems.LIVING_ARMOUR_CHEST)
{
return 8;
}
if (armor.getItem() == ModItems.livingArmourLegs)
if (armor.getItem() == ModItems.LIVING_ARMOUR_LEGS)
{
return 6;
}
if (armor.getItem() == ModItems.livingArmourBoots)
if (armor.getItem() == ModItems.LIVING_ARMOUR_BOOTS)
{
return 3;
}
@ -229,7 +229,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (this == ModItems.livingArmourChest)
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
if (source.isUnblockable())
{
@ -265,7 +265,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
if (!stack.hasTagCompound())
return;
if (this == ModItems.livingArmourChest)
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
@ -312,7 +312,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
{
super.onArmorTick(world, player, stack);
if (world.isRemote && this == ModItems.livingArmourChest)
if (world.isRemote && this == ModItems.LIVING_ARMOUR_CHEST)
{
if (player instanceof EntityPlayerSP) //Sanity check
{
@ -365,7 +365,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return;
}
if (this == ModItems.livingArmourChest)
if (this == ModItems.LIVING_ARMOUR_CHEST)
{
if (!hasLivingArmour(stack))
{
@ -386,7 +386,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
if (this == ModItems.livingArmourChest && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
if (this == ModItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
{
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack);
@ -412,11 +412,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
public ModelResourceLocation getModelLocation(ItemStack stack)
{
assert getCustomLocation() != null;
if (stack.getItem() == ModItems.livingArmourHelmet)
if (stack.getItem() == ModItems.LIVING_ARMOUR_HELMET)
return new ModelResourceLocation(getCustomLocation(), "armour=head");
else if (stack.getItem() == ModItems.livingArmourChest)
else if (stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
return new ModelResourceLocation(getCustomLocation(), "armour=body");
else if (stack.getItem() == ModItems.livingArmourLegs)
else if (stack.getItem() == ModItems.LIVING_ARMOUR_LEGS)
return new ModelResourceLocation(getCustomLocation(), "armour=leg");
else
return new ModelResourceLocation(getCustomLocation(), "armour=feet");