Made all item fields final

This commit is contained in:
Nicholas Ignoffo 2016-09-10 17:04:24 -07:00
parent 537ccc092c
commit 24b4c4b8d1
42 changed files with 445 additions and 462 deletions

View file

@ -358,7 +358,7 @@ public class EntitySentientSpecter extends EntityDemonBase
if (wasGivenSentientArmour)
{
this.entityDropItem(new ItemStack(ModItems.sentientArmourGem), 0);
this.entityDropItem(new ItemStack(ModItems.SENTIENT_ARMOUR_GEM), 0);
}
this.setDead();
@ -482,7 +482,7 @@ public class EntitySentientSpecter extends EntityDemonBase
public void attackEntityWithRangedAttack(EntityLivingBase target, float velocity)
{
ItemStack heldStack = this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
if (heldStack != null && heldStack.getItem() == ModItems.sentientBow)
if (heldStack != null && heldStack.getItem() == ModItems.SENTIENT_BOW)
{
EntityTippedArrow arrowEntity = ((ItemSentientBow) heldStack.getItem()).getArrowEntity(worldObj, heldStack, target, this, velocity);
if (arrowEntity != null)