Made all item fields final

This commit is contained in:
Nicholas Ignoffo 2016-09-10 17:04:24 -07:00
parent 537ccc092c
commit 24b4c4b8d1
42 changed files with 445 additions and 462 deletions

View file

@ -43,7 +43,7 @@ public class GuiHolding extends GuiContainer
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() == ModItems.sigilHolding)
if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() == ModItems.SIGIL_HOLDING)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(4 + x + 36 * ItemSigilHolding.getCurrentItemOrdinal(player.getHeldItemMainhand()), y + 13, 0, 123, 24, 24);

View file

@ -31,12 +31,12 @@ public class HUDElementHolding extends HUDElement
// Check mainhand for Sigil of Holding
if (sigilHolding == null)
return;
if (!(sigilHolding.getItem() == ModItems.sigilHolding))
if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
// Check offhand for Sigil of Holding
if (sigilHolding == null)
return;
if (!(sigilHolding.getItem() == ModItems.sigilHolding))
if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
return;
Gui ingameGui = minecraft.ingameGUI;

View file

@ -21,7 +21,7 @@ public class CustomMeshDefinitionWillGem implements ItemMeshDefinition
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
if (stack != null && stack.getItem() == ModItems.soulGem)
if (stack != null && stack.getItem() == ModItems.SOUL_GEM)
{
EnumDemonWillType type = ((ItemSoulGem) stack.getItem()).getCurrentType(stack);
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=" + ItemSoulGem.names[stack.getItemDamage()] + "_" + type.getName().toLowerCase());

View file

@ -30,7 +30,7 @@ public class RenderEntitySoulSnare extends Render<EntitySoulSnare>
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
this.renderItem.renderItem(new ItemStack(ModItems.soulSnare), ItemCameraTransforms.TransformType.GROUND);
this.renderItem.renderItem(new ItemStack(ModItems.SOUL_SNARE), ItemCameraTransforms.TransformType.GROUND);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);