Made all item fields final
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42 changed files with 445 additions and 462 deletions
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@ -102,7 +102,7 @@ public class BlockBloodLight extends Block
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if (rand.nextInt(3) != 0)
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{
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world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0);
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if (playerSP.getActiveItemStack() != null && playerSP.getActiveItemStack().getItem() == ModItems.sigilBloodLight)
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if (playerSP.getActiveItemStack() != null && playerSP.getActiveItemStack().getItem() == ModItems.SIGIL_BLOOD_LIGHT)
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{
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world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0);
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world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0);
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