Move SoulNetwork to UUID system

*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
This commit is contained in:
Nick 2015-12-28 20:13:11 -08:00
parent 8edb8a45e6
commit 24058d7350
14 changed files with 112 additions and 49 deletions

View file

@ -20,7 +20,7 @@ public class TileImperfectRitualStone extends TileEntity implements IImperfectRi
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player) {
if (imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual)) {
NetworkHelper.getSoulNetwork(player.getDisplayNameString(), world).syphonAndDamage(imperfectRitual.getActivationCost());
NetworkHelper.getSoulNetwork(player, world).syphonAndDamage(imperfectRitual.getActivationCost());
if (imperfectRitual.onActivate(this, player))
if (imperfectRitual.isLightshow())
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));