Move SoulNetwork to UUID system
*Should* work correctly. As for all major changes, needs to be thoroughly tested.
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8edb8a45e6
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24058d7350
14 changed files with 112 additions and 49 deletions
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@ -20,7 +20,7 @@ public class TileImperfectRitualStone extends TileEntity implements IImperfectRi
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public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player) {
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if (imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual)) {
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NetworkHelper.getSoulNetwork(player.getDisplayNameString(), world).syphonAndDamage(imperfectRitual.getActivationCost());
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NetworkHelper.getSoulNetwork(player, world).syphonAndDamage(imperfectRitual.getActivationCost());
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if (imperfectRitual.onActivate(this, player))
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if (imperfectRitual.isLightshow())
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getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));
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@ -53,7 +53,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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owner = tag.getString(Constants.NBT.OWNER_NAME);
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owner = tag.getString(Constants.NBT.OWNER_UUID);
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currentRitual = RitualRegistry.getRitualForId(tag.getString(Constants.NBT.CURRENT_RITUAL));
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active = tag.getBoolean(Constants.NBT.IS_RUNNING);
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activeTime = tag.getInteger(Constants.NBT.RUNTIME);
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@ -62,7 +62,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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String ritualId = RitualRegistry.getIdForRitual(getCurrentRitual());
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tag.setString(Constants.NBT.OWNER_NAME, Strings.isNullOrEmpty(getOwner()) ? "" : getOwner());
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tag.setString(Constants.NBT.OWNER_UUID, Strings.isNullOrEmpty(getOwner()) ? "" : getOwner());
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tag.setString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
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tag.setBoolean(Constants.NBT.IS_RUNNING, isActive());
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tag.setInteger(Constants.NBT.RUNTIME, getActiveTime());
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@ -75,14 +75,14 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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return false;
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activationCrystal = NBTHelper.checkNBT(activationCrystal);
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String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_NAME);
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String crystalOwner = activationCrystal.getTagCompound().getString(Constants.NBT.OWNER_UUID);
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if (!Strings.isNullOrEmpty(crystalOwner) && ritual != null) {
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if (activationCrystal.getItem() instanceof ItemActivationCrystal) {
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int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
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if (RitualHelper.canCrystalActivate(ritual, crystalLevel)) {
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SoulNetwork network = NetworkHelper.getSoulNetwork(activator.getDisplayNameString(), getWorld());
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SoulNetwork network = NetworkHelper.getSoulNetwork(activator, getWorld());
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if (network.getCurrentEssence() < ritual.getActivationCost()) {
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ChatUtil.sendNoSpamUnloc(activator, "chat.BloodMagic.ritual.weak");
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@ -103,7 +103,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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network.syphon(ritual.getActivationCost());
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this.active = true;
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this.owner = activator.getDisplayNameString();
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this.owner = PlayerHelper.getUUIDFromPlayer(activator).toString();
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this.currentRitual = ritual;
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return true;
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